/*
 * MIT License
 *
 * Copyright (c) 2026 Mark Allyn
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

/*
 * global_data.cpp
 * Author: Mark Allyn
 *
 * Definitions of all system-wide global variables.
 * Extern declarations live in include/data_structure_and_constants.h.
 */

#include "include/data_structure_and_constants.h"

/* ============================================================
 * RADAR MANAGEMENT
 * Components: Thread 1 (startup, scope switching), Traffic Cop (Thread 2)
 * ============================================================ */

/* radar_management[] is indexed by RADAR_* constants (1-4).
 * Slot 0 is unused padding so current_radar works as a direct index.
 * radar_type mirrors the array index for callers that receive a single
 * struct by value. operatable is set to 1 once a radar is fully built.
 * available and selected are set during startup argument parsing. */
radar_management_structure radar_management[RADAR_COUNT] = {
    { RADAR_NONE,           0, 0, 0 }, // [0] unused
    { RADAR_CHAIN_HOME,     0, 0, 0 }, // [1] chain_home       — not yet built
    { RADAR_MARINE_ASCOPE,  0, 0, 0 }, // [2] marine_ascope    — not yet built
    { RADAR_MARINE_TRAFFIC, 0, 0, 0 }, // [3] marine_traffic   — not yet built
    { RADAR_POLICE_BOAT,    0, 0, 0 }, // [4] police_boat      — not yet built
};

// No radar selected on startup; intro screen is displayed.
// Components: Thread 1, Traffic Cop (Thread 2), all scope renderers
int current_radar = RADAR_NONE;

// Component currently under development (TESTING_* constant).
// Initialized from TESTING_COMPONENT in settings.h; change that define and recompile.
// When non-zero, no other radars can be made available.
// Components: Thread 1 (startup gating), all components
int testing_component = TESTING_COMPONENT;

/* ============================================================
 * THREAD MUTEXES
 * Components: all threads as noted per mutex
 * ============================================================ */

// Thread 2 -> Thread 1: target data handoff
// Components: Traffic Cop (Thread 2), Thread 1
std::mutex mutex_target_data;

// Thread 3 -> Thread 2: simulator to traffic cop
// Components: Simulator (Thread 3), Traffic Cop (Thread 2)
std::mutex mutex_simulator_to_traffic_cop;

// Thread 4 -> Thread 1: physical control panel data (not yet implemented)
// Components: Physical Controls (Thread 4), Thread 1
std::mutex mutex_control_data_to_shaders;

// Thread 5 -> Thread 2: Raspberry Pi receiver to traffic cop (not yet implemented)
// Components: Raspberry Pi Receiver (Thread 5), Traffic Cop (Thread 2)
std::mutex mutex_raspberry_pi;

/* ============================================================
 * SHADER UNIFORM COPIES
 * These are set by keyboard callbacks in Thread 1 and pushed to
 * GLSL shader uniforms each frame render.
 * Initial values are sensible defaults; adjust in include/settings.h
 * as components are developed and tested.
 * ============================================================ */

// Scope intensity — keyboard 3 (lower) / 4 (higher)
// GLSL uniform: float intensity
// Components: all scopes
float uniform_intensity = 1.0f;

// Receiver sensitivity — keyboard 5 (lower) / 6 (higher)
// GLSL uniform: float sensitivity
// Components: all scopes
float uniform_sensitivity = 1.0f;

// STC sensitivity for close-in targets — keyboard q (lower) / w (higher)
// GLSL uniform: float stc_sensitivity
// Components: all scopes
float uniform_stc_sensitivity = 0.5f;

// STC effective range (normalized 0-1) — keyboard e (lower) / r (higher)
// GLSL uniform: float stc_range
// Components: all scopes
float uniform_stc_range = 0.3f;

// Rain noise filter, PPI scopes only — keyboard t (decrease) / y (increase)
// GLSL uniform: float noise_filter
// Components: PPI scopes (marine traffic control, on-board boat)
float uniform_noise_filter = 0.0f;

// Chain Home radiogoniometer bearing in degrees — keyboard u (left) / i (right)
// GLSL uniform: float radiogoniometer
// Components: Chain Home A-scope
float uniform_radiogoniometer = 0.0f;

// Maximum radar range (scope-dependent units) — keyboard o (lower) / p (higher)
// GLSL uniform: float max_range
// Components: Marine A-scope, PPI scopes (not Chain Home; that is fixed)
float uniform_max_range = 1.0f;

// Range cursor position (normalized 0-1) — keyboard a (lower) / s (higher)
// GLSL uniform: float range_cursor
// Components: PPI scopes (marine traffic control, on-board boat)
float uniform_range_cursor = 0.5f;

// Bearing cursor in degrees — keyboard d (CCW) / f (CW)
// GLSL uniform: float bearing_cursor
// Components: PPI scopes (marine traffic control, on-board boat)
float uniform_bearing_cursor = 0.0f;

// Marine A-scope antenna rotation bearing in degrees — keyboard g (CCW) / h (CW)
// GLSL uniform: float marine_a_bearing
// Components: Marine A-scope
float uniform_marine_a_bearing = 0.0f;

/* ============================================================
 * TEMPORARY TEST FILE REGISTRY
 * Each active test stub pushes its own filename here at startup.
 * Thread 1 init prints these if non-empty so the presence of test
 * infrastructure is always visible in the console output.
 * Components: any temporary test stub; Thread 1 (startup logging)
 * ============================================================ */
std::vector<std::string> test_functions;
std::vector<std::string> test_functions_include;
