Initial setup for project, preparing for first component
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include/settings.h
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128
include/settings.h
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/*
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* MIT License
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*
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* Copyright (c) 2026 Mark Allyn
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/*
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* settings.h
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* Author: Mark Allyn
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*
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* System-wide configuration and debug toggles.
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* Include this file in ALL components.
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* Change a value and recompile — no AI rewrite needed.
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*
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* Each section is labeled with the component name it governs.
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*/
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#pragma once
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/* ============================================================
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* GENERAL / OPENGL DEBUG
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* Component: Thread 1 (initialization)
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* ============================================================ */
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// 1 = enable GL_DEBUG_OUTPUT and glDebugMessageCallback at startup
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#define ENABLE_GL_DEBUG_OUTPUT 1
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/* ============================================================
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* THREAD 1 - OpenGL / Shader Init / Keyboard / Main Loop
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* ============================================================ */
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// 1 = print shader compile and link status to stdout
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#define DEBUG_SHADER_COMPILE 1
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/* ============================================================
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* THREAD 2 - Traffic Cop
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* ============================================================ */
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// 1 = print each target record received from simulator or Raspberry Pi
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#define DEBUG_TRAFFIC_COP_INPUT 0
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// 1 = print each target record handed off to Thread 1
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#define DEBUG_TRAFFIC_COP_OUTPUT 0
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/* ============================================================
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* THREAD 3 - Simulator
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* ============================================================ */
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// 1 = print simulated target positions each update cycle
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#define DEBUG_SIMULATOR_OUTPUT 0
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/* ============================================================
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* SCOPE RENDERING - ISOLATION TOGGLES
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* Use these to isolate subsystems during development.
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* ============================================================ */
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// 1 = disable P7 phosphor persistence layer (see raw target hits only)
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#define DISABLE_P7_PERSISTENCE 0
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// 1 = disable land and terrain rendering (see targets without background)
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#define DISABLE_LAND_TERRAIN 0
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// 1 = disable target rendering (see terrain/land background alone)
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#define DISABLE_TARGETS 0
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/* ============================================================
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* CHAIN HOME A-SCOPE
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* Component: Chain Home scope (1940s, World War 2)
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* ============================================================ */
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// Fixed maximum range in km; the max_range control has no effect for this scope
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#define CHAIN_HOME_MAX_RANGE_KM 200.0f
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/* ============================================================
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* MARINE A-SCOPE
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* Component: 1940s marine A-scope (pre-PPI)
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* ============================================================ */
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// Selectable maximum range steps in nautical miles (o/p keys cycle through these)
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#define MARINE_A_SCOPE_NUM_RANGES 4
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#define MARINE_A_SCOPE_RANGE_STEP_1 3.0f
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#define MARINE_A_SCOPE_RANGE_STEP_2 6.0f
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#define MARINE_A_SCOPE_RANGE_STEP_3 12.0f
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#define MARINE_A_SCOPE_RANGE_STEP_4 24.0f
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/* ============================================================
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* PPI SCOPE - MARINE TRAFFIC CONTROL
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* Component: PPI scope, marine traffic control station
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* ============================================================ */
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// Selectable maximum range steps in nautical miles
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#define PPI_MTC_NUM_RANGES 5
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#define PPI_MTC_RANGE_STEP_1 3.0f
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#define PPI_MTC_RANGE_STEP_2 6.0f
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#define PPI_MTC_RANGE_STEP_3 12.0f
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#define PPI_MTC_RANGE_STEP_4 24.0f
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#define PPI_MTC_RANGE_STEP_5 48.0f
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/* ============================================================
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* PPI SCOPE - ON-BOARD BOAT
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* Component: PPI scope, on-board boat view
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* ============================================================ */
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// Selectable maximum range steps in nautical miles
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#define PPI_BOAT_NUM_RANGES 5
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#define PPI_BOAT_RANGE_STEP_1 1.5f
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#define PPI_BOAT_RANGE_STEP_2 3.0f
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#define PPI_BOAT_RANGE_STEP_3 6.0f
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#define PPI_BOAT_RANGE_STEP_4 12.0f
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#define PPI_BOAT_RANGE_STEP_5 24.0f
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