Change font size and use outlines
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@@ -27,19 +27,21 @@ Examples of data and functions for this class and it subordinates:
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of the left hand panel. Please note that in the future, this left hand panel may be moved
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to a second physical monitor.
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3. Text status panel to be located below the radar scope panel. This will display the current
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control settings for the controls and the range and bearing and description of
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targets that are on or near the bearing and range cursor. The text status panel shall manage
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the hit-test. The hit test shall determine which (if any) targets are either directly the same
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rand and the same bearing as the cursor or close to it. The closeness shall be determined
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by a configuration variable. Since the cursor information as well as the target information
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is already in thread 1, this operatoin shall be performed by the CPU as the CPU will have
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all information on the target, including the name and description.
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3. Text status panel to be located below the left-hand text panel (bottom of the left
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side of the screen, NOT below the scope). The scope takes the full right-side height
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with no panel beneath it. The status panel will display the current control settings
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and the range and bearing and description of targets that are on or near the bearing
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and range cursor. The text status panel shall manage the hit-test. The hit test shall
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determine which (if any) targets are either directly the same range and the same
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bearing as the cursor or close to it. The closeness shall be determined by a
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configuration variable. Since the cursor information as well as the target information
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is already in thread 1, this operation shall be performed by the CPU as the CPU will
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have all information on the target, including the name and description.
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Please note that any text (such as the vessel name and registration will not be part
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Please note that any text (such as the vessel name and registration) will not be part
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of the SSBO target information. It will need to be formed in text blocks that can
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be submitted as textures to be inserted into the status text panel below the scope
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panel.
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be submitted as textures to be inserted into the status text panel at the bottom of
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the left side of the screen.
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4. Target data. This will handle the target data that is presented by both the simulator
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and the raspberry pi data. All that data will be in the format of the
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