Change font size and use outlines
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32
CLAUDE.md
32
CLAUDE.md
@@ -148,23 +148,29 @@ of {PROJECT_DIR}/build/radar_simulator.
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In the CMakeLists.txt, plese use the name radar_simulator for the add_executable call.
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There will be three main areas of the screen. On the right hand side will be the radar
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scope.
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There will be three screen areas (viewports):
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On the left hand side of the screen will be a text description of the scope as well
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as the controls of the scope and keyboard keys for each control. This text will be
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white while the control labels will be red and the keystrokes will be in pink.
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At some point, pending a decision with the museum, we may purchase components to mount the controls on a panel. Until that is done, the controls will be on the keyboard.
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1. Left text panel (upper-left): displays the description of the current scope and the
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keyboard controls for that scope. Text is white; control labels are red; keystrokes
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are pink. This panel occupies the upper portion of the left side of the window.
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At some point, pending a decision with the museum, we may purchase components to
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mount the controls on a panel. Until that is done, the controls will be on the keyboard.
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On the right hand side of the screen, below the scope, would be a text status window, showing current
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maximum range, range, and bearing as appropriate to which scope we are using as well as the identification
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of the scope that we are using.
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2. Status bar (lower-left): sits directly below the left text panel. It shows the current
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control values — maximum range, range cursor, bearing cursor, and scope identification —
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as appropriate to whichever scope is active. This text will be yellow.
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Suggest that we use glViewport to define the left-hand text area, the main scope,
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and the yellow status bar. This allows you to render the scope with its own coordinate
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system while keeping the text fixed. Along with glViewport, use glScissor and glEnable(GL_SCISSOR_TEST)
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3. Scope (right side, full height): the radar scope takes the entire right side of the
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window from top to bottom. There is no status bar below the scope.
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Below the scope will be a text status window. This text will be yellow
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Use glViewport, glScissor, and glEnable(GL_SCISSOR_TEST) to define each of the three
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areas so that each can render with its own coordinate system.
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The left side dimensions are defined in settings.h:
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LEFT_PANEL_WIDTH — horizontal width of the left side
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STATUS_BAR_HEIGHT — height of the status bar (bottom of left side)
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LEFT_TEXT_HEIGHT — height of the text panel (top of left side; = WINDOW_HEIGHT - STATUS_BAR_HEIGHT)
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The scope fills the remaining right side at full window height (SCOPE_WIDTH x WINDOW_HEIGHT).
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Scopes in the right panel
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