Test functions directory
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@@ -132,3 +132,13 @@ float uniform_bearing_cursor = 0.0f;
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// GLSL uniform: float marine_a_bearing
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// GLSL uniform: float marine_a_bearing
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// Components: Marine A-scope
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// Components: Marine A-scope
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float uniform_marine_a_bearing = 0.0f;
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float uniform_marine_a_bearing = 0.0f;
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/* ============================================================
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* TEMPORARY TEST FILE REGISTRY
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* Each active test stub pushes its own filename here at startup.
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* Thread 1 init prints these if non-empty so the presence of test
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* infrastructure is always visible in the console output.
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* Components: any temporary test stub; Thread 1 (startup logging)
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* ============================================================ */
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std::vector<std::string> test_functions;
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std::vector<std::string> test_functions_include;
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@@ -36,6 +36,7 @@
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#include <ctime>
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#include <ctime>
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#include <string>
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#include <string>
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#include <mutex>
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#include <mutex>
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#include <vector>
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/* ============================================================
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/* ============================================================
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* TARGET DATA STRUCTURES
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* TARGET DATA STRUCTURES
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@@ -212,3 +213,14 @@ extern float uniform_bearing_cursor;
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// GLSL uniform: float marine_a_bearing
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// GLSL uniform: float marine_a_bearing
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// Components: Marine A-scope
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// Components: Marine A-scope
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extern float uniform_marine_a_bearing;
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extern float uniform_marine_a_bearing;
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/* ============================================================
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* TEMPORARY TEST FILE REGISTRY
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* Each active test .cpp stub pushes its filename into test_functions.
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* Each active test .h stub pushes its filename into test_functions_include.
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* Both are printed at startup when any entry is present so it is
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* immediately visible that test infrastructure is compiled in.
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* Components: any temporary test stub; Thread 1 (startup logging)
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* ============================================================ */
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extern std::vector<std::string> test_functions;
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extern std::vector<std::string> test_functions_include;
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