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include/02_text_description.h
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include/02_text_description.h
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/*
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* MIT License
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*
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* Copyright (c) 2026 Mark Allyn
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/*
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* 02_text_description.h
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* Author: Mark Allyn
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* Component: 02_text_description
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*
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* FreeType-based text renderer used by all three screen panels
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* (left description panel, scope panel, status bar).
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*
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* Usage:
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* 1. Call g_text_renderer.initialize_shaders() after GLAD is loaded.
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* 2. Call g_text_renderer.initialize_font(FONT_PATH, FONT_SIZE_NORMAL).
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* 3. Before rendering into a viewport, call set_projection(w, h).
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* 4. Call render_text() with viewport-local pixel coordinates.
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*/
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#pragma once
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#include <string>
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#include <map>
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#include <glad/glad.h>
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#include "data_structure_and_constants.h"
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#include "settings.h"
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/* Cached metrics for one loaded glyph. */
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struct glyph_character {
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GLuint texture_id; // GL_RED single-channel texture
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int size_x; // bitmap width in pixels
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int size_y; // bitmap height in pixels
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int bearing_x; // pixel offset from cursor to left of glyph
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int bearing_y; // pixel offset from cursor baseline to top of glyph
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unsigned int advance; // horizontal advance in 1/64-pixel units
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};
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class TextRenderer {
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public:
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TextRenderer() : vao_(0), vbo_(0), shader_program_(0) {}
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/* Compile and link 02_text_description_{vert,frag}.glsl.
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* Must be called once, after GLAD is initialised. */
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bool initialize_shaders();
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/* Load glyphs for printable ASCII (32–126) from the given font file.
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* font_size is the desired pixel height. */
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bool initialize_font(const std::string& font_path, unsigned int font_size);
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/* Render text at (x, y) in viewport-local pixel coordinates.
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* y=0 is the bottom of the current viewport.
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* scale multiplies the loaded glyph size.
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* color_r/g/b are 0.0–1.0. */
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void render_text(const std::string& text,
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float x, float y, float scale,
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float color_r, float color_g, float color_b);
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/* Return the rendered pixel width of text at the given scale. */
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float get_text_width(const std::string& text, float scale) const;
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/* Set the orthographic projection for a viewport of w × h pixels.
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* Call this each time glViewport changes before rendering text. */
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void set_projection(int w, int h);
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/* Release all GL resources and glyph textures. */
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void cleanup();
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private:
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std::map<char, glyph_character> characters_;
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GLuint vao_;
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GLuint vbo_;
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GLuint shader_program_;
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};
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/* Global instance — shared by all panels and radar stubs. */
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extern TextRenderer g_text_renderer;
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