Fixed errors
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@@ -54,11 +54,14 @@ radar_management_structure radar_management[RADAR_COUNT] = {
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// Components: Thread 1, Traffic Cop (Thread 2), all scope renderers
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// Components: Thread 1, Traffic Cop (Thread 2), all scope renderers
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int current_radar = RADAR_NONE;
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int current_radar = RADAR_NONE;
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// Range settnigs for each radar
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// Range step indices — 0 = lowest (shortest) range step for each scope.
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int chain_home_range_setting;
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// Incremented/decremented by the o/p keyboard handler in Thread 1.
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int ascope_range_setting;
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// Chain Home is fixed-range; its index exists for consistency but is unused.
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int traffic_control_range_setting;
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// Components: Thread 1 keyboard handler, each scope renderer
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int police_boat range_setting;
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int chain_home_range_setting = 0;
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int ascope_range_setting = 0;
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int traffic_control_range_setting = 0;
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int police_boat_range_setting = 0;
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/* ============================================================
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/* ============================================================
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* THREAD MUTEXES
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* THREAD MUTEXES
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@@ -63,7 +63,9 @@ struct target_data_structure {
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};
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};
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/* Lean SSBO payload uploaded to shaders via SSBO layout(std430).
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/* Lean SSBO payload uploaded to shaders via SSBO layout(std430).
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* String fields are stripped before upload.
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* String fields and timestamp are stripped before upload — the Traffic Cop
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* discards stale targets (>1 hour) on the CPU, so the GPU needs no timestamp.
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* time_t (int64) has no matching GLSL std430 type without an extension.
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* Components: Thread 1 (shader upload), all radar scope shaders */
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* Components: Thread 1 (shader upload), all radar scope shaders */
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struct ssbo_target_information {
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struct ssbo_target_information {
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float target_x; // Cartesian offset X, meters from radar
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float target_x; // Cartesian offset X, meters from radar
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@@ -72,7 +74,6 @@ struct ssbo_target_information {
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float beam; // meters
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float beam; // meters
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float course; // radians, true north
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float course; // radians, true north
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float altitude; // meters; 0 for surface vessels
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float altitude; // meters; 0 for surface vessels
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time_t timestamp;
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float current_reflectivity; // derived from vessel_type
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float current_reflectivity; // derived from vessel_type
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float height_estimate; // derived from vessel_type
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float height_estimate; // derived from vessel_type
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float noiseglint; // derived from vessel_type
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float noiseglint; // derived from vessel_type
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@@ -213,3 +214,30 @@ extern float uniform_bearing_cursor;
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// Components: Marine A-scope
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// Components: Marine A-scope
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extern float uniform_marine_a_bearing;
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extern float uniform_marine_a_bearing;
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/* ============================================================
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* RANGE STEP INDICES
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* Track which discrete range step is currently selected per scope.
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* Indexed from 0; map to the MARINE_A_SCOPE_RANGE_STEP_* and
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* PPI_*_RANGE_STEP_* constants defined in settings.h.
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* Defined in global_data.cpp; extern declared here.
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* Components: Thread 1 (keyboard o/p handler), each scope renderer
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* ============================================================ */
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// Chain Home range is fixed (CHAIN_HOME_MAX_RANGE_KM in settings.h); this index
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// is defined for structural consistency but the keyboard o/p handler ignores it
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// when current_radar == RADAR_CHAIN_HOME.
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// Components: Thread 1 keyboard handler (no-op for Chain Home)
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extern int chain_home_range_setting;
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// Marine A-scope range step index (0 = 3 nm, 3 = 24 nm)
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// Components: Marine A-scope, Thread 1 keyboard handler
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extern int ascope_range_setting;
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// Marine traffic control PPI range step index (0 = 3 nm, 4 = 48 nm)
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// Components: Marine traffic control scope, Thread 1 keyboard handler
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extern int traffic_control_range_setting;
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// Police boat PPI range step index (0 = 1.5 nm, 4 = 24 nm)
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// Components: Police boat scope, Thread 1 keyboard handler
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extern int police_boat_range_setting;
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