Add build instructions
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@@ -14,7 +14,22 @@ Note: if the operator invokes no parameters, then all the radars are to be made
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When the application is started, it will be in a state where no radar is in use. The visitor
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will use the selector to select a radar to operate.
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The setup_and_radar_selection shall be within the main.cpp file. It shall run in thread 1
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as it accesses the shaders
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The following is suggested.
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1. Read the parameters; check to radar management stucture to make sure
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that a selected radar is operatable. If it is, then set available in the
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radar management structure.
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2. Initialize opengl.
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3. Put up introduction text on left panel.
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4. Sit in select loop. Wait for operator to make a selection. If there is only
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one radar available, wait 5 seconds and then go to that radar.
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5. Run in a loop where every 30th of a second, update the selected radar.
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======================================================================
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4
current_build_instructions
Normal file
4
current_build_instructions
Normal file
@@ -0,0 +1,4 @@
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1. build a stub for each radar that displays it's information in the left panel; then show the settngs of its controls on the status panel. In the main scope, just put the name in that panel. We do not have
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any workings. This is only for testing the operation of the initialization and management.
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2. Set the radar management structure to have all radars fully built and available to enable the operator to go through the radar selection and operating the controls.
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