Add build instructions

This commit is contained in:
2026-06-17 10:05:03 -07:00
parent b554dbd655
commit e3b09170a4
2 changed files with 22 additions and 3 deletions

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@@ -14,7 +14,22 @@ Note: if the operator invokes no parameters, then all the radars are to be made
When the application is started, it will be in a state where no radar is in use. The visitor
will use the selector to select a radar to operate.
The setup_and_radar_selection shall be within the main.cpp file. It shall run in thread 1
as it accesses the shaders
The following is suggested.
1. Read the parameters; check to radar management stucture to make sure
that a selected radar is operatable. If it is, then set available in the
radar management structure.
2. Initialize opengl.
3. Put up introduction text on left panel.
4. Sit in select loop. Wait for operator to make a selection. If there is only
one radar available, wait 5 seconds and then go to that radar.
5. Run in a loop where every 30th of a second, update the selected radar.
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@@ -0,0 +1,4 @@
1. build a stub for each radar that displays it's information in the left panel; then show the settngs of its controls on the status panel. In the main scope, just put the name in that panel. We do not have
any workings. This is only for testing the operation of the initialization and management.
2. Set the radar management structure to have all radars fully built and available to enable the operator to go through the radar selection and operating the controls.