/* * MIT License * * Copyright (c) 2026 Mark Allyn * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * settings.h * Author: Mark Allyn * * System-wide configuration and debug toggles. * Include this file in ALL components. * Change a value and recompile — no AI rewrite needed. * * Each section is labeled with the component name it governs. */ #pragma once /* ============================================================ * GENERAL / OPENGL DEBUG * Component: Thread 1 (initialization) * ============================================================ */ // 1 = enable GL_DEBUG_OUTPUT and glDebugMessageCallback at startup #define ENABLE_GL_DEBUG_OUTPUT 1 /* ============================================================ * THREAD 1 - OpenGL / Shader Init / Keyboard / Main Loop * ============================================================ */ // 1 = print shader compile and link status to stdout #define DEBUG_SHADER_COMPILE 1 /* ============================================================ * THREAD 2 - Traffic Cop * ============================================================ */ // 1 = print each target record received from simulator or Raspberry Pi #define DEBUG_TRAFFIC_COP_INPUT 0 // 1 = print each target record handed off to Thread 1 #define DEBUG_TRAFFIC_COP_OUTPUT 0 /* ============================================================ * THREAD 3 - Simulator * ============================================================ */ // 1 = print simulated target positions each update cycle #define DEBUG_SIMULATOR_OUTPUT 0 /* ============================================================ * SCOPE RENDERING - ISOLATION TOGGLES * Use these to isolate subsystems during development. * ============================================================ */ // 1 = disable P7 phosphor persistence layer (see raw target hits only) #define DISABLE_P7_PERSISTENCE 0 // 1 = disable land and terrain rendering (see targets without background) #define DISABLE_LAND_TERRAIN 0 // 1 = disable target rendering (see terrain/land background alone) #define DISABLE_TARGETS 0 /* ============================================================ * CHAIN HOME A-SCOPE * Component: Chain Home scope (1940s, World War 2) * ============================================================ */ // Fixed maximum range in km; the max_range control has no effect for this scope #define CHAIN_HOME_MAX_RANGE_KM 200.0f /* ============================================================ * MARINE A-SCOPE * Component: 1940s marine A-scope (pre-PPI) * ============================================================ */ // Selectable maximum range steps in nautical miles (o/p keys cycle through these) #define MARINE_A_SCOPE_NUM_RANGES 4 #define MARINE_A_SCOPE_RANGE_STEP_1 3.0f #define MARINE_A_SCOPE_RANGE_STEP_2 6.0f #define MARINE_A_SCOPE_RANGE_STEP_3 12.0f #define MARINE_A_SCOPE_RANGE_STEP_4 24.0f /* ============================================================ * PPI SCOPE - MARINE TRAFFIC CONTROL * Component: PPI scope, marine traffic control station * ============================================================ */ // Selectable maximum range steps in nautical miles #define PPI_MTC_NUM_RANGES 5 #define PPI_MTC_RANGE_STEP_1 3.0f #define PPI_MTC_RANGE_STEP_2 6.0f #define PPI_MTC_RANGE_STEP_3 12.0f #define PPI_MTC_RANGE_STEP_4 24.0f #define PPI_MTC_RANGE_STEP_5 48.0f /* ============================================================ * PPI SCOPE - ON-BOARD BOAT * Component: PPI scope, on-board boat view * ============================================================ */ // Selectable maximum range steps in nautical miles #define PPI_BOAT_NUM_RANGES 5 #define PPI_BOAT_RANGE_STEP_1 1.5f #define PPI_BOAT_RANGE_STEP_2 3.0f #define PPI_BOAT_RANGE_STEP_3 6.0f #define PPI_BOAT_RANGE_STEP_4 12.0f #define PPI_BOAT_RANGE_STEP_5 24.0f