215 lines
8.5 KiB
C++
215 lines
8.5 KiB
C++
/*
|
|
* MIT License
|
|
*
|
|
* Copyright (c) 2026 Mark Allyn
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
/*
|
|
* data_structure_and_constants.h
|
|
* Author: Mark Allyn
|
|
*
|
|
* System-wide data structures, constants, and extern declarations.
|
|
* Include this file in ALL CPU source code files.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <cstdint>
|
|
#include <ctime>
|
|
#include <string>
|
|
#include <mutex>
|
|
|
|
/* ============================================================
|
|
* TARGET DATA STRUCTURES
|
|
* Components: Traffic Cop (Thread 2), Simulator (Thread 3),
|
|
* Thread 1 (OpenGL / shader pipeline)
|
|
* ============================================================ */
|
|
|
|
/* Master target record populated from simulator or Raspberry Pi data.
|
|
* Components: Traffic Cop (Thread 2), Simulator (Thread 3) */
|
|
struct target_data_structure {
|
|
double target_longitude;
|
|
double target_latitude;
|
|
std::string vessel_name; // empty if unavailable
|
|
std::string registration; // empty if unavailable
|
|
float length; // meters
|
|
float beam; // meters
|
|
int vessel_type; // AIS type code or aircraft type
|
|
uint32_t mmsi; // AIS unique identifier; ICAO hex for aircraft
|
|
float course; // degrees, true north
|
|
float speed; // knots
|
|
float altitude; // meters; 0 for surface vessels
|
|
int type; // 0 = vessel, 1 = aircraft
|
|
int police_boat; // 1 = police boat, 0 = not
|
|
time_t timestamp;
|
|
};
|
|
|
|
/* Lean SSBO payload uploaded to shaders via SSBO layout(std430).
|
|
* String fields are stripped before upload.
|
|
* Components: Thread 1 (shader upload), all radar scope shaders */
|
|
struct ssbo_target_information {
|
|
float target_x; // Cartesian offset X, meters from radar
|
|
float target_y; // Cartesian offset Y, meters from radar
|
|
float length; // meters
|
|
float beam; // meters
|
|
float course; // radians, true north
|
|
float altitude; // meters; 0 for surface vessels
|
|
time_t timestamp;
|
|
float current_reflectivity; // derived from vessel_type
|
|
float height_estimate; // derived from vessel_type
|
|
float noiseglint; // derived from vessel_type
|
|
int32_t police_boat; // 1 = police boat
|
|
uint32_t mmsi;
|
|
int type; // 0 = vessel, 1 = aircraft
|
|
};
|
|
|
|
/* Intermediate payload passed from Traffic Cop to Thread 1.
|
|
* String fields are present here but stripped before SSBO upload.
|
|
* Components: Traffic Cop (Thread 2) -> Thread 1 */
|
|
struct target_data_to_thread_1_structure {
|
|
float target_x;
|
|
float target_y;
|
|
std::string vessel_name; // stripped before SSBO upload
|
|
std::string registration; // stripped before SSBO upload
|
|
float length;
|
|
float beam;
|
|
float course;
|
|
float altitude;
|
|
time_t timestamp;
|
|
float current_reflectivity;
|
|
float height_estimate;
|
|
float noiseglint;
|
|
int32_t police_boat;
|
|
int type;
|
|
uint32_t mmsi;
|
|
};
|
|
|
|
/* ============================================================
|
|
* RADAR MANAGEMENT
|
|
* Components: Thread 1 (startup, scope switching), Traffic Cop (Thread 2)
|
|
* ============================================================ */
|
|
|
|
/* Index constants for radar_management[] and current_radar.
|
|
* Array slot 0 (RADAR_NONE) is unused padding so current_radar
|
|
* can be used as a direct index into radar_management[]. */
|
|
constexpr int RADAR_NONE = 0;
|
|
constexpr int RADAR_CHAIN_HOME = 1;
|
|
constexpr int RADAR_MARINE_ASCOPE = 2;
|
|
constexpr int RADAR_MARINE_TRAFFIC = 3;
|
|
constexpr int RADAR_POLICE_BOAT = 4;
|
|
constexpr int RADAR_COUNT = 5; // valid indices: 1-4; 0 is unused
|
|
|
|
/* Per-radar operational state.
|
|
* Indexed by RADAR_* constants above; slot 0 is unused.
|
|
* Components: Thread 1 (startup init, scope switching),
|
|
* Traffic Cop (Thread 2, range filtering) */
|
|
struct radar_management_structure {
|
|
int testing; // 1 = radar component is under development/testing, 0 = not in testing
|
|
int operatable; // 1 = radar is built and fully functional, 0 = not yet built
|
|
int available; // 1 = enabled by exhibit operator at startup, 0 = disabled
|
|
int selected; // 1 = currently active/displayed, 0 = not active
|
|
};
|
|
|
|
// Array of radar states, indexed by RADAR_* constants.
|
|
// radar_management[0] is unused padding.
|
|
// Components: Thread 1, Traffic Cop (Thread 2)
|
|
extern radar_management_structure radar_management[RADAR_COUNT];
|
|
|
|
// Index of the currently active radar (RADAR_NONE through RADAR_POLICE_BOAT).
|
|
// 0 means no radar selected (e.g. intro screen).
|
|
// Components: Thread 1, Traffic Cop (Thread 2), all scope renderers
|
|
extern int current_radar;
|
|
|
|
/* ============================================================
|
|
* THREAD MUTEXES
|
|
* Defined in global_data.cpp; extern declared here.
|
|
* ============================================================ */
|
|
|
|
// Thread 2 -> Thread 1: protects target data handoff
|
|
extern std::mutex mutex_target_data;
|
|
|
|
// Thread 3 -> Thread 2: protects simulator-to-traffic-cop handoff
|
|
extern std::mutex mutex_simulator_to_traffic_cop;
|
|
|
|
// Thread 4 -> Thread 1: protects physical control data (Thread 4 not yet implemented)
|
|
extern std::mutex mutex_control_data_to_shaders;
|
|
|
|
// Thread 5 -> Thread 2: protects Raspberry Pi receiver data (Thread 5 not yet implemented)
|
|
extern std::mutex mutex_raspberry_pi;
|
|
|
|
/* ============================================================
|
|
* SHADER UNIFORM COPIES
|
|
* Defined in global_data.cpp; extern declared here.
|
|
* Components: Thread 1 (keyboard callbacks and per-frame uniform push),
|
|
* all radar scope shaders.
|
|
* Note: uniforms are implemented as each scope component is built.
|
|
* ============================================================ */
|
|
|
|
// Scope intensity — keyboard 3 (lower) / 4 (higher)
|
|
// GLSL uniform: float intensity
|
|
// Components: all scopes
|
|
extern float uniform_intensity;
|
|
|
|
// Receiver sensitivity — keyboard 5 (lower) / 6 (higher)
|
|
// GLSL uniform: float sensitivity
|
|
// Components: all scopes
|
|
extern float uniform_sensitivity;
|
|
|
|
// STC sensitivity for close-in targets — keyboard q (lower) / w (higher)
|
|
// GLSL uniform: float stc_sensitivity
|
|
// Components: all scopes
|
|
extern float uniform_stc_sensitivity;
|
|
|
|
// STC effective range — keyboard e (lower) / r (higher)
|
|
// GLSL uniform: float stc_range
|
|
// Components: all scopes
|
|
extern float uniform_stc_range;
|
|
|
|
// Rain noise filter, PPI scopes only — keyboard t (decrease) / y (increase)
|
|
// GLSL uniform: float noise_filter
|
|
// Components: PPI scopes (marine traffic control, on-board boat)
|
|
extern float uniform_noise_filter;
|
|
|
|
// Chain Home radiogoniometer bearing — keyboard u (left) / i (right)
|
|
// GLSL uniform: float radiogoniometer
|
|
// Components: Chain Home A-scope
|
|
extern float uniform_radiogoniometer;
|
|
|
|
// Maximum radar range, all scopes except Chain Home — keyboard o (lower) / p (higher)
|
|
// GLSL uniform: float max_range
|
|
// Components: Marine A-scope, PPI scopes
|
|
extern float uniform_max_range;
|
|
|
|
// Range cursor, PPI scopes only — keyboard a (lower) / s (higher)
|
|
// GLSL uniform: float range_cursor
|
|
// Components: PPI scopes (marine traffic control, on-board boat)
|
|
extern float uniform_range_cursor;
|
|
|
|
// Bearing cursor, PPI scopes only — keyboard d (CCW) / f (CW)
|
|
// GLSL uniform: float bearing_cursor
|
|
// Components: PPI scopes (marine traffic control, on-board boat)
|
|
extern float uniform_bearing_cursor;
|
|
|
|
// Marine A-scope antenna rotation bearing — keyboard g (CCW) / h (CW)
|
|
// GLSL uniform: float marine_a_bearing
|
|
// Components: Marine A-scope
|
|
extern float uniform_marine_a_bearing;
|