Add feature for cursor and range rings
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6
shaders/ascope_graticule.frag
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6
shaders/ascope_graticule.frag
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@@ -0,0 +1,6 @@
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#version 330 core
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uniform vec3 uColor;
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out vec4 FragColor;
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void main() {
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FragColor = vec4(uColor, 1.0);
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}
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