Add feature for cursor and range rings
This commit is contained in:
6
shaders/ascope_graticule.vert
Normal file
6
shaders/ascope_graticule.vert
Normal file
@@ -0,0 +1,6 @@
|
||||
#version 330 core
|
||||
layout(location = 0) in vec2 aPos;
|
||||
uniform float uYOffset;
|
||||
void main() {
|
||||
gl_Position = vec4(aPos.x, aPos.y + uYOffset, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user