Add feature for cursor and range rings
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6
shaders/ppi_range_rings.frag
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6
shaders/ppi_range_rings.frag
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@@ -0,0 +1,6 @@
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#version 330 core
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in vec3 vColor;
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out vec4 fragColor;
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void main() {
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fragColor = vec4(vColor, 1.0);
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}
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