first code attempt
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5
shaders/ppi_bearing.vert
Normal file
5
shaders/ppi_bearing.vert
Normal file
@@ -0,0 +1,5 @@
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#version 330 core
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layout(location = 0) in vec2 aPos;
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void main() {
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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