Files
radar-simulation/build/shaders/ppi_range_rings.vert
2026-04-04 22:26:38 -07:00

9 lines
184 B
GLSL

#version 330 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec3 aColor;
out vec3 vColor;
void main() {
gl_Position = vec4(aPos, 0.0, 1.0);
vColor = aColor;
}