Files
radar-simulation/build/shaders/ascope_graticule.vert
2026-04-04 22:26:38 -07:00

7 lines
154 B
GLSL

#version 330 core
layout(location = 0) in vec2 aPos;
uniform float uYOffset;
void main() {
gl_Position = vec4(aPos.x, aPos.y + uYOffset, 0.0, 1.0);
}