#include #include #include #include #include #include #include #include #include #include "scope.h" // Main window main_window_class::main_window_class (int x_main_window_size, int y_main_window_size) { if ((window_for_main = SDL_CreateWindow("Audio Analyzer", 0, 0, x_main_window_size, y_main_window_size, 0)) == NULL) { printf("error opening main window SDL: %s\n", SDL_GetError()); exit (0); } //if ((call_result = SDL_SetWindowFullscreen(window_for_main, // SDL_WINDOW_FULLSCREEN_DESKTOP)) !=0) { // printf("error setting main to fullscreen SDL: %s\n", SDL_GetError()); // exit (0); //} SDL_SetWindowBordered(window_for_main, SDL_FALSE); if ((renderer_for_main = SDL_CreateRenderer(window_for_main, -1, 0)) == NULL) { printf("error opening main renderer SDL: %s\n", SDL_GetError()); exit (0); } SDL_SetRenderDrawColor(renderer_for_main, (Uint8)30, (Uint8)50, (Uint8)50, (Uint8)255); SDL_RenderClear(renderer_for_main); SDL_RenderPresent(renderer_for_main); }