/*
 * MIT License
 * Author: Mark Allyn
 *
 * bloom.frag — stub for a future dedicated two-pass Gaussian bloom.
 * Currently bloom is applied inline in phosphor.frag.
 * This shader is a pass-through so the CMake target compiles cleanly.
 */
#version 330 core

in  vec2 vTexCoord;
out vec4 fragColor;

uniform sampler2D u_texture;

void main() {
    fragColor = texture(u_texture, vTexCoord);
}
