/*
 * MIT License
 * Author: Mark Allyn
 *
 * phosphor.vert — vertex shader for the phosphor display pass.
 * Renders a fullscreen quad; the fragment shader clips to the
 * scope circle and maps the phosphor FBO to P7 colours.
 */
#version 330 core

layout(location = 0) in vec2 aPos;  // clip-space quad [-1,+1]^2

void main() {
    gl_Position = vec4(aPos, 0.0, 1.0);
}
