Change traffic cop operation and dynamic data
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153
CLAUDE.md
153
CLAUDE.md
@@ -131,9 +131,9 @@ struct target_data_structure {
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uint32_t mmsi; // AIS unique identifier; ICAO hex address for aircraft
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float course; // course over ground, degrees, based on true north
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float speed; // speed over ground, knots
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time_t timestamp; // time of last fix; used to age out stale targets
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float altitude; // meters, but 0 for boats
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int type; // type of target; vessel or aircraft; 0 = vessel
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time_t timestamp;
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};
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Of this heavy structure, only the following lean mathematical footprint is submitted
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@@ -996,22 +996,20 @@ Here is the data items for the table in the Postgres database:
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1. float length
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2. float beam
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3. int32_t material - 1 for metal, 2 for wood, 3 for fiberglass
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4. time_t timestamp - use to check to see if this has already been processed
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5. int32_t may_need_update (this if a randome value is applied to any part of the target
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4. int32_t may_need_update (this if a randome value is applied to any part of the target
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and that the user may want to update the database. This
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will not force the user to do the update, a later
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database editing program will use this.
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6. int vessel_type (AIS type code or aircraft type)
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7. uint32_t mmsi (unique identification for boat or ICAL for aircraft
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8. float reflectivity (derived from target type)
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9. float height_estimate (derived from target type)
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10. float noiseglint (derived from target type_
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11. int32_t police_boat (this indicates that this is for the police boat - 1 is true)
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5. int vessel_type (AIS type code or aircraft type)
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6. uint32_t mmsi (unique identification for boat or ICAL for aircraft
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7. float reflectivity (derived from target type)
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8. float height_estimate (derived from target type)
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9. float noiseglint (derived from target type_
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10. int32_t police_boat (this indicates that this is for the police boat - 1 is true)
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Please note that this database is only for the physical characteristics. Dynamic
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information which is created by the simulator (or raspberry pis) as that data changes.
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Please also note that the handling for the police boat's cruising around Bellingham Bay
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will also be part of the job of the simulator. This is achieved by having an indicator
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in the target data, labeled police_boat, which is a binary value. True means that this
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@@ -1076,22 +1074,71 @@ Data synchronization between threads must be managed explicitly using std::mutex
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Among its duties are to manage the database.
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New targets (which have not ever been introduced to this system will be added to the
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database. The purpose of the database is to remember physical characteristics of targets;
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ie; the stuff that is not dynamic to the movement of the target.
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The database will be maintained for the life of the exhibit. So targets that were in the database
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when the exhibit will still be there when the exhibit is powered back on.
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This is to save processing time for stuff such as reflectivity.
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In addition to the postgress database, there will be two active target tables within memory.
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Those tables will have a fixed size of 300 elements.
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As target data is read from the database, it will also be copied to an in-memory copy
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of the database so that processing can be more efficent. The maximum size of the in-memory
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copy shall be limited to 200 targets. If the number of targets gets larger than 200 targets, the
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targets that have not been updated for the longest time shall be overwritten by new targets.
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Judging from the current traffic of bellingham bay, 200 targets for the caching memory copy of
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the database should be enough.
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There will be one table for Bellingham Bay for the marine a scope, the marine traffic control
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radar, and the police boat radar. This shall be called memory-bellingham-bay
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As you may notice, height and material have not been including in the table of data we get from
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the simulator nor the raspberry pis taking in the ais and ads-b data from the sdr's. Those values
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have to be derived by the traffic cop and then entered into the database.
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The other table will be for the chain home radar, which is centered on RAF Ventnor
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(Isle Of Wight) This shall be called memory-ventnor
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These tables are for holding the active data. Data shall be active unless there is
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no update from the raspberry pis nor the simulator for 1 hour. Essentially these
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tables are for all living data. The postgress database will be used only once for each
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target while the exhibit is running. Database access will become fewer the longer the
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exhibit has been running.
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Those tables will have the same format (which is sent to the shaders):
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struct target_data_to_shader_structure {
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float target_x; // Pre-converted local Cartesian offset X (meters relative to radar)
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float target_y; // Pre-converted local Cartesian offset Y (meters relative to radar)
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float length; // Vessel length bounds (meters)
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float beam; // Vessel beam bounds (meters)
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float course; // Course over ground vector (radians relative to True North)
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float altitude; // Target altitude profile (meters = 0 for boats)
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time_t timestamp; // Data aging tracking identifier
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float reflectivity; // derivied from vessel_type (see table below)
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float height_estimate; // derived from vessel_type (see table below)
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float noiseglint; // derived from vessel_type (see table below)
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int32_t police_boat; // this indicates that the target is for the roaming police boat. 1 = police boat
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int type; // target type (0 for boat 1 for aircraft)
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time_t timestamp; // time of last fix; used to age out stale targets
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};
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Target Processing suggestion:
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1. Determing which radar is in operation
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2. Receive target information from simulator or raspberry pi.
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3. Is target already in the memory table for the current radar in use
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(memory-bellingham-bay for marine a-scope, marine traffic control ppi, and marine police boat)
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(memory-ventnor for chain home)
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3a: Yes, replace location, course, altitude, timestamp, police_boat into the memory table;
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leave all other data alone
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3b: No, initialize new entry for memory data. Bring over location, course, altitude,
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timestamp, police_boat
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3c: Is this target in the postgres data base?
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3c1: no - Create database entry. Perform calculation for reflectivity as noted below
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based on vessel_type, length, type, and beam from the target data structure
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from the simulator data or raspberry pi data; and then bring over lengh, beam,
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altitude, police_boat from the target data structure
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3c2: yes - bring over, from database, followng: location, length, beam, course, altitude,
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timestamp, reflectivity, height_estimate, noiseglint, timestamea to the memory
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table.
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3. After all incoming targets processed, wait for next update cycle,
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assert mutex, and pass the table to cpu thread 1 to pass onto the shaders.
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4. Update cycles shall be 1/25 seconds for chain home and 30 microseconds for the ppi
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scopes.
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Suggested code for deriving target height, reflectivity, and noiseGlint when target is not
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in the database
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Here is sample code for doing this; this is suggestion only.
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@@ -1151,66 +1198,6 @@ glUniform1f(glGetUniformLocation(shaderProgram, "targetReflectivity[i]"), dynami
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but is not written to the database. It is to be passed to the shaders as a uniform.
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The segment handling asynchronous target ingestion is called traffic_cop.
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The traffic_cop runs on a dedicated background execution thread separate from the rendering loop.
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Data synchronization between threads must be managed explicitly using std::mutex blocks.
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[TRAFFIC COP OPERATIONAL TIMING PROTOCOL]
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1. Processing Loop: Aggregated targets are packaged into a uniform array and dispatched
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as they arrive to the traffic cop from the simulator or the receiver handling the raspberry pis.
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2. Range Filtering: Discard any targets residing outside the active radar's
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designated maximum operational range. Apply this if active radar is not Chain Home. Do not apply
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if this is for Chain Home
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3. Altitude Restriction: Enforce a strict <= 40-meter restriction for marine nodes (Marine A-scope
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and all PPI Marine radars). Discard any aircraft violating this ceiling. Do not apply this
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restriction if the active radar is Chain Home.
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4. Precision Alignment: Latitude and longitude coordinate conversions into local meters relative to
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the radar origin must be handled on the CPU thread within traffic_cop
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to protect against FP32 structural precision rounding errors inside the GPU.
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5. The determination of the reflectivity, height estimate, and the noiseglint must
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be processed by the traffic cop
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6. The traffic cop needs to know the longitude and latitude of the chain home ascope, the marine ascope,
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and the marine traffic control radars. It will already have the longitude and latitude of the
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police boat radar as it will be processing the location of the police boat radar from the
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simulator.
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7. Instructions regarding chain home. If the current active radar is chain home, we
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need to drop all boat target and any target that is not within 300 miles from the
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latitude and longitude of the chain home radar station. Furthermore all traffic from the
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raspberry PI's need to be discarded for chain home. All chain home target traffic will be
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beyond range for all of the other radars; therefore all such targets shall be discarded if
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the active radar is not chain home.
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8. Critical Section: Assert a std::mutex to gain safe writing access to the
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double-buffered array driving the SSBO, copy the structural contents, and
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clear the mutex immediately. May I suggest that this activity be performed
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about once every screen update. However, the processing speed may not be
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able to achieve this. Also bear in mind that data from the raspberry pis
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and the simulator may not updata every screen update. If that's the case, the
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traffic cop will not do anything. Also note that the SSBO maximum target capability
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will be 200. Oldest targets shall not be sent to the SSBO if the limit is reached.
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Lets include the maximum in memory copy of the database and SSBO should be
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a value in the settings.h file.
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9. The traffic cop does need to check the variable that had which radar is active.
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This can be accomplished by seting an additionall mutex strictly for reading the
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active radar variable from thread 1.
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10. If the timestamp in the database is over 1 hour from the current time, then
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the target shall be skipped.
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11. If police_boat == 1, then use uniforms to pass heading and location. Do not pass target data as the
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police boat does not see itself. If police_boat == 0, then treat the police boat as any other target.
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Here is the database workflow.
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1. Receive target from simulator or raspberry pis
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2. Is target in the memmory copy of the database
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3. Yes - then update the timestamp
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4. If not in memory, the try to pull from the database
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4a. If memory is already full, then delete record with oldest timestamp.
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4b. The do the pull from the database.
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5. If pulled from database, then update the timestamp.
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6. If it cannot be pulled from the database, then enter
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net target into the database and memory copy. Then do
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the calculations for RadarMaterialProfile, then pull
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in other non vilitile target data (size, beam, etc)
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