Incorporated all changes into CLAUDE.md
This commit is contained in:
596
CLAUDE.md
596
CLAUDE.md
@@ -276,8 +276,82 @@ should be articulated in the descriptive text
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r for bearing to the right and l for bearing for the left; and t for higher range
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and y for smaller range. These controls should have slow movement for single stroke; but
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gradual for for holding key down.
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5. Air Traffic PPI Scope -
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5. Police Patrol Boat PPI
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This scope shows the radar display aboard a simulated Bellingham Police
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Department patrol vessel making its routine waterfront patrol. Unlike all
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other scopes in this exhibit the radar origin is not fixed — it moves with
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the boat, making this a genuinely different operational experience.
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THE PATROL VESSEL AND ITS RADAR
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The vessel carries a professional-grade open-array radar: 6 kW peak power,
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24-inch open array, ~1.9° horizontal beamwidth, mounted 3–4 m above the
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waterline on a flybridge or radar arch. This is a working law-enforcement
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vessel, not a recreational boat; the equipment reflects that. The narrower
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beamwidth (vs a recreational radome's 4–6°) gives better azimuth resolution
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and less sea clutter per range cell — important when searching for small
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targets such as kayakers and stand-up paddleboards near the ferry lane.
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MAX RANGE: 2 miles. Range steps: 0.5 / 1 / 2 miles.
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The patrol mission is close-in situational awareness. The tight range steps
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let the officer zoom into the marina entrance, Whatcom Waterway, or the
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ferry lane without switching to a different scope.
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RADAR HORIZON: ~4.3 nm at 3.5 m antenna height. Range is mission-limited
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(2 miles) rather than horizon-limited.
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PATROL ROUTE (v1 — open water only)
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The simulated vessel follows a continuous back-and-forth patrol of the
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working waterfront at variable speed. Entry into Squalicum Marina and
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Whatcom Waterway is deferred to a future version; v1 stays in open water
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where the radar geometry is straightforward.
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Speed by zone:
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Open waterfront / ferry lane: 10 knots
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Near docks and breakwater: 4 knots
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Route (loaded from data/patrol_route.json at startup):
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Whatcom Waterway entrance → ferry terminal → Boulevard Park →
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Taylor Dock → Community Boating Center → reverse and repeat
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SMALL TARGET SCENARIO — FERRY LANE
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The Bellingham terminal serves Alaska Marine Highway ferries up to 400 ft.
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The simulator places a scripted stand-up paddleboarder on a slow drift
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across the ferry departure lane, plus random kayakers near the harbor mouth.
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These are marginal radar targets: low RCS, no metal, minimal freeboard.
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At 10 kt approach in light chop the paddleboarder may show as a faint
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intermittent blip or vanish into sea clutter entirely. Visitors can try the
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wave clutter filter (keys 5/6) and observe how suppressing clutter can also
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suppress the very target they are looking for. This is the central teaching
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moment of this scope: radar does not see everything.
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DISPLAY ORIENTATION
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Default is North-up (000° at top). The k/j keys rotate the display offset.
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Matching the offset to the boat's heading puts the bow at the top — Head-up
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mode. The left panel labels the current mode and shows the heading marker,
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a white dashed line from scope center toward the bow, drawn after all
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phosphor content so it never decays.
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TERRAIN AND BREAKWATER CLUTTER
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The concrete Squalicum Harbor outer breakwater is a strong radar return and
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a significant shadow-caster. Everything behind the breakwater from the
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patrol boat's point of view is shadowed — no return. The marina interior is
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not visible from open water. This is realistic and visible on the scope.
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Coastline, piers, and the ferry terminal structure also appear as clutter.
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Shadow masks are pre-computed for patrol route waypoints by
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terrain_preprocess and selected at runtime by nearest-waypoint lookup.
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Left panel status (below description text):
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Zone: [plain text, e.g. "Ferry lane — open waterfront"]
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Boat pos: XX.XXXX°N XXX.XXXX°W
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Boat heading: XXX°T
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Boat speed: X.X kt
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Display mode: North-up (or Head-up)
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Cursor range: X.X nm
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Cursor brg: XXX°T
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Max range: X.X mi
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6. Air Traffic PPI Scope -
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Targets, range rings, and range ring text levels
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All are P7 phosphor. Immediate strike by the electron beam is blue.
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persistence is green/yellow. Targets, range rings, and range ring labels shall all
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@@ -326,7 +400,7 @@ should be articulated in the descriptive text
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These controls should have slow movement for single stroke; but
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gradual for for holding key down.
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6. Precision approach (PAR for short)
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7. Precision approach (PAR for short)
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PAR was developed in WWII and matured in the 1950s. With a fixed 10 mile range, it was
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controller who talked the pilot down verbally over radio, which means that the pilot
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does not have to rely on any equipment on the plane itself to help with landing.
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@@ -365,57 +439,62 @@ Threads 2,3, need mutex access to shared data that is read by thread 1.
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Thread 2 needs mutex access for shared data with thread 4, the simulator
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SUMMARY OF Controls:
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● ┌─────┬─────────────────────────────────────┬───────┬──────────┬──────────────┬────────────┬─────────┬─────┐
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│ Key │ Function │ Intro │ Marine A │ Chain Home A │ Marine PPI │ ATC PPI │ PAR │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ s │ Advance to next scope │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ S │ back to previous scope │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ c │ Bearing clockwise │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ v │ Bearing counterclockwise │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ u │ Max range up │ │ ✓ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ d │ Max range down │ │ ✓ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ r │ Cursor bearing right │ │ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ l │ Cursor bearing left │ │ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ t │ Cursor range increase │ │ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ y │ Cursor range decrease │ │ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ k │ Antenna bearing offset right (boat) │ │ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ j │ Antenna bearing offset left (boat) │ │ │ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ [ │ Goniometer H/V switch │ │ │ ✓ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 9 │ Goniometer tune left │ │ │ ✓ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 0 │ Goniometer tune right │ │ │ ✓ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ . │ Toggle PRF (25/12.5 Hz) │ │ │ ✓ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ n │ Calibrator shrink │ │ │ ✓ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ m │ Calibrator stretch │ │ │ ✓ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 1 │ Gain increase │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 2 │ Gain decrease │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 3 │ Rain clutter filter increase │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 4 │ Rain clutter filter decrease │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 5 │ Wave clutter filter increase │ │ ✓ │ ✓ │ ✓ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤
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│ 6 │ Wave clutter filter decrease │ │ ✓ │ ✓ │ ✓ │ │ │
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└─────┴─────────────────────────────────────┴───────┴──────────┴──────────────┴────────────┴─────────┴─────┘
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● ┌─────┬─────────────────────────────────────┬───────┬──────────┬──────────────┬────────────┬──────────┬─────────┬─────┐
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│ Key │ Function │ Intro │ Marine A │ Chain Home A │ Marine PPI │ Boat PPI │ ATC PPI │ PAR │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ s │ Advance to next scope │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ S │ back to previous scope │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ c │ Bearing clockwise │ │ ✓ │ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ v │ Bearing counterclockwise │ │ ✓ │ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ u │ Max range up │ │ ✓ │ │ ✓ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ d │ Max range down │ │ ✓ │ │ ✓ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ r │ Cursor bearing right │ │ │ │ ✓ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ l │ Cursor bearing left │ │ │ │ ✓ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ t │ Cursor range increase │ │ │ │ ✓ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ y │ Cursor range decrease │ │ │ │ ✓ │ ✓ │ ✓ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ k │ Display offset right (boat heading) │ │ │ │ ✓ │ ✓ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ j │ Display offset left (boat heading) │ │ │ │ ✓ │ ✓ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ [ │ Goniometer H/V switch │ │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 9 │ Goniometer tune left │ │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 0 │ Goniometer tune right │ │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ . │ Toggle PRF (25/12.5 Hz) │ │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ n │ Calibrator shrink │ │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ m │ Calibrator stretch │ │ │ ✓ │ │ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 1 │ Gain increase │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 2 │ Gain decrease │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 3 │ Rain clutter filter increase │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 4 │ Rain clutter filter decrease │ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 5 │ Wave clutter filter increase │ │ ✓ │ ✓ │ ✓ │ ✓ │ │ │
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├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼──────────┼─────────┼─────┤
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│ 6 │ Wave clutter filter decrease │ │ ✓ │ ✓ │ ✓ │ ✓ │ │ │
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└─────┴─────────────────────────────────────┴───────┴──────────┴──────────────┴────────────┴──────────┴─────────┴─────┘
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Note: k/j (display bearing offset) are for marine PPI scopes only. The fixed ATC tower
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at BLI has no heading offset need. On the fixed Marine PPI, k/j demonstrate North-up vs.
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Head-up orientation as a teaching aid. On the Boat PPI, k/j are operationally meaningful:
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zero offset = North-up (chart-style); offset matching boat heading = Head-up (bow at top).
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Table for general controls not yet implemented on the keyboard in the table above:
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@@ -521,6 +600,7 @@ Class Hierarchy:
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│ └── ChainHomeAScope
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├── PPIScope (abstract)
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│ ├── MarinePPIScope
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│ ├── BoatPPIScope
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│ └── ATCPPIScope
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└── PARScope
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@@ -570,6 +650,21 @@ MarinePPIScope : public PPIScope
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- Max range: 2, 4, 6 miles with correct ring sets
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- Keys: u (range up), d (range down) — this scope only
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BoatPPIScope : public PPIScope
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- Direct subclass of PPIScope (not of MarinePPIScope)
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- Range steps: 0.5 / 1 / 2 miles; sweep time 4 s; phosphor P7
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- Radar parameters: 6 kW, 1.9° open array (distinct from 30 kW / 0.5° coastal)
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- Radar origin = boat lat/lon from SharedRenderState, updated every sweep
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- Variable patrol speed per route segment (loaded from data/patrol_route.json)
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- Heading marker: white dashed line from scope center toward boat heading;
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drawn after all phosphor content so it always appears fully bright
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- Nearest pre-computed shadow mask selected each sweep via
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TerrainMap::selectNearestBoatMask() — no runtime ray-marching
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- Display mode indicator: "North-up" / "Head-up" based on offset vs heading
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- Left panel status: zone text, lat/lon, boat heading, speed, display mode
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- Keys: u/d (range 0.5/1/2), r/l (cursor bearing), t/y (cursor range),
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k/j (display offset), 1/2 (gain), 3/4 (rain filter), 5/6 (wave filter)
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ATCPPIScope : public PPIScope
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- Sweep time: 5 seconds
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- Max range: 5, 10, 15, 20 miles with correct ring sets
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@@ -606,6 +701,10 @@ File layout:
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scope_chain_home.h / scope_chain_home.cpp
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scope_ppi.h / scope_ppi.cpp — abstract PPIScope
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scope_marine_ppi.h / scope_marine_ppi.cpp
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scope_boat_ppi.h / scope_boat_ppi.cpp — BoatPPIScope; police patrol boat;
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moving radar origin; variable speed;
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heading marker; display-mode tracking;
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nearest-mask selection from TerrainMap
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scope_atc_ppi.h / scope_atc_ppi.cpp
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scope_par.h / scope_par.cpp
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phosphor.h / phosphor.cpp
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@@ -620,6 +719,11 @@ File layout:
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settings.h — all tunable constants; no .cpp needed
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data/
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patrol_route.json — boat waypoints with lat/lon and speed per
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segment; loaded by Simulator at startup;
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not compiled in — edit without rebuild
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shaders/
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phosphor.vert / phosphor.frag — parameterized for P1 and P7 via uniforms
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graticule.vert / graticule.frag
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@@ -660,6 +764,30 @@ settings.h — tunable constants:
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- ATC terrain clutter suppressed flag (bool, default true)
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- ATC terrain shadow enabled flag (bool, default true)
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- LiDAR structure height threshold for man-made classification
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- BOAT_PATROL_ROUTE_JSON: path to patrol route file (default "data/patrol_route.json")
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Waypoints and per-segment speeds live in the JSON, not in settings.h, so
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the route can be adjusted without recompiling
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- BOAT_WAYPOINT_ARRIVAL_M: radius within which a waypoint is considered
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reached, advancing to the next (default 50.0 m)
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- BOAT_HEADING_TURN_RATE_DEG_S: maximum turn rate deg/s for heading
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interpolation — realistic, not instantaneous (default 3.0)
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- BOAT_HEADUP_TOLERANCE_DEG: offset within ±this value of boat heading
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triggers "Head-up" label in left panel (default 5.0)
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- BOAT_HEADING_MARKER_COLOR: RGB color of heading marker line (default white)
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- BOAT_HEADING_MARKER_FRACTION: marker length as fraction of scope radius
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(default 0.35)
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- BOAT_HEADING_MARKER_DASH_PX: dash length in pixels (default 8)
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- BOAT_HEADING_MARKER_GAP_PX: gap length in pixels (default 4)
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- BOAT_CLUTTER_MASK_COUNT: number of pre-computed boat shadow masks (default 6)
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- BOAT_MASK_SWITCH_THRESHOLD_M: minimum boat displacement from last selected
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mask waypoint before a new mask is selected (default 500.0 m)
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- METERS_PER_DEGREE: flat-earth scale factor for lat/lon → meters conversion
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||||
(111320.0, valid for 2 nm max range)
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||||
- Patrol boat radar parameters: BOAT_PEAK_POWER_W (6000), BOAT_FREQ_HZ,
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||||
BOAT_HORIZ_BEAMWIDTH_DEG (1.9), BOAT_VERT_BEAMWIDTH_DEG (20.0),
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||||
BOAT_ANTENNA_HEIGHT_M (3.5)
|
||||
- Boat PPI range steps: BOAT_RANGE_STEPS[] = {0.5, 1.0, 2.0} miles,
|
||||
BOAT_RANGE_STEP_COUNT = 3
|
||||
|
||||
==================================================================
|
||||
|
||||
@@ -688,7 +816,7 @@ Body:
|
||||
the time it takes for the echo to return, the radar calculates how far away
|
||||
the object is. Rotating the antenna builds a map of everything around it.
|
||||
|
||||
This exhibit features six radar displays. Explore each one at your own pace.
|
||||
This exhibit features seven radar displays. Explore each one at your own pace.
|
||||
|
||||
Press s at any time to jump to the next display — do not wait for the
|
||||
automatic 120-second advance. Press S (shift+s) to go back.
|
||||
@@ -810,25 +938,81 @@ PANEL 4 — MARINE PPI SCOPE
|
||||
Targets: AIS-equipped vessels and simulated traffic.
|
||||
|
||||
Press s to advance. Press S to go back. Auto-advance in 120 seconds.
|
||||
Any key press resets the timer. Next: ATC PPI →
|
||||
Any key press resets the timer. Next: Marine PPI — Boat Scenario →
|
||||
|
||||
┌──────┬────────────────────────────────────┐
|
||||
│ KEY │ FUNCTION │
|
||||
├──────┼────────────────────────────────────┤
|
||||
│ s/S │ Next / previous scope │
|
||||
│ u/d │ Max range up / down (2, 4, 6 mi) │
|
||||
│ r/l │ Cursor bearing right / left │
|
||||
│ t/y │ Cursor range increase / decrease │
|
||||
│ k/j │ Antenna offset right / left │
|
||||
│ │ (boat heading correction — zero │
|
||||
│ │ means antenna faces True North) │
|
||||
│ 1/2 │ Gain increase / decrease │
|
||||
│ 3/4 │ Rain filter increase / decrease │
|
||||
│ 5/6 │ Wave filter increase / decrease │
|
||||
└──────┴────────────────────────────────────┘
|
||||
┌──────┬────────────────────────────────────────────────┐
|
||||
│ KEY │ FUNCTION │
|
||||
├──────┼────────────────────────────────────────────────┤
|
||||
│ s/S │ Next / previous scope │
|
||||
│ u/d │ Max range up / down (2, 4, 6 mi) │
|
||||
│ r/l │ Cursor bearing right / left │
|
||||
│ t/y │ Cursor range increase / decrease │
|
||||
│ k/j │ Display offset right / left │
|
||||
│ │ (zero = North-up; rotate to match heading │
|
||||
│ │ = Head-up — a teaching aid on fixed radar) │
|
||||
│ 1/2 │ Gain increase / decrease │
|
||||
│ 3/4 │ Rain filter increase / decrease │
|
||||
│ 5/6 │ Wave filter increase / decrease │
|
||||
└──────┴────────────────────────────────────────────────┘
|
||||
|
||||
------------------------------------------------------------------
|
||||
PANEL 5 — AIR TRAFFIC CONTROL PPI SCOPE
|
||||
PANEL 5 — POLICE PATROL BOAT PPI
|
||||
------------------------------------------------------------------
|
||||
|
||||
This display is from the radar aboard a Bellingham Police Department
|
||||
patrol vessel making its routine waterfront patrol. The scope center
|
||||
is the boat — it moves with the patrol route, not fixed in the bay.
|
||||
|
||||
THE RADAR IS DIFFERENT HERE
|
||||
The patrol boat carries a professional 6-kilowatt open-array radar
|
||||
with a 1.9-degree beam — narrower than a cheap boat radar, but wider
|
||||
than the big 30-kilowatt coastal radar you saw two displays back. The
|
||||
blips look noticeably fatter than on the coastal radar. The maximum
|
||||
range here is 2 miles: the patrol mission is close-in harbor work,
|
||||
not long-range scanning.
|
||||
|
||||
THE FERRY LANE PROBLEM
|
||||
The Bellingham terminal serves Alaska state ferries up to 400 feet
|
||||
long. When a ferry departs, anyone in the departure lane — a kayaker,
|
||||
a paddleboarder — must get clear. Watch the scope carefully: there
|
||||
is a stand-up paddleboarder drifting slowly near the ferry lane.
|
||||
Can you spot it?
|
||||
|
||||
Stand-up paddleboards are very hard to see on radar. No metal, almost
|
||||
no freeboard, small size — the radar echo is barely above the noise.
|
||||
Try adjusting the wave clutter filter (keys 5 and 6). Turning it up
|
||||
reduces the sea clutter that is hiding the target — but it may also
|
||||
suppress the target itself. This trade-off is real. Radar does not
|
||||
see everything.
|
||||
|
||||
NORTH-UP AND HEAD-UP
|
||||
By default the scope shows North-up: True North at the top, like a
|
||||
chart. Press k or j to rotate the display. When the heading marker
|
||||
(white dashed line) points straight up, you are in Head-up mode —
|
||||
the bow is at the top. This is how most early marine radars worked.
|
||||
|
||||
Location: Bellingham waterfront patrol, Bellingham Bay, WA.
|
||||
Targets: AIS vessels, paddleboarder, random kayakers.
|
||||
|
||||
Press s to advance. Press S to go back. Auto-advance in 120 seconds.
|
||||
Any key press resets the timer. Next: ATC PPI →
|
||||
|
||||
┌──────┬────────────────────────────────────────────────┐
|
||||
│ KEY │ FUNCTION │
|
||||
├──────┼────────────────────────────────────────────────┤
|
||||
│ s/S │ Next / previous scope │
|
||||
│ u/d │ Max range up / down (0.5, 1, 2 mi) │
|
||||
│ r/l │ Cursor bearing right / left │
|
||||
│ t/y │ Cursor range increase / decrease │
|
||||
│ k/j │ Display offset right / left │
|
||||
│ │ (0° = North-up; match heading = Head-up) │
|
||||
│ 1/2 │ Gain increase / decrease │
|
||||
│ 3/4 │ Rain filter increase / decrease │
|
||||
│ 5/6 │ Wave filter increase / decrease │
|
||||
└──────┴────────────────────────────────────────────────┘
|
||||
|
||||
------------------------------------------------------------------
|
||||
PANEL 6 — AIR TRAFFIC CONTROL PPI SCOPE
|
||||
------------------------------------------------------------------
|
||||
|
||||
This is the Airport Surveillance Radar (ASR) display used by air traffic
|
||||
@@ -855,13 +1039,12 @@ PANEL 5 — AIR TRAFFIC CONTROL PPI SCOPE
|
||||
│ u/d │ Max range up / down (5, 10, 15, 20 mi) │
|
||||
│ r/l │ Cursor bearing right / left │
|
||||
│ t/y │ Cursor range increase / decrease │
|
||||
│ k/j │ Antenna offset right / left │
|
||||
│ 1/2 │ Gain increase / decrease │
|
||||
│ 3/4 │ Rain filter increase / decrease │
|
||||
└──────┴──────────────────────────────────────────┘
|
||||
|
||||
------------------------------------------------------------------
|
||||
PANEL 6 — PRECISION APPROACH RADAR (PAR)
|
||||
PANEL 7 — PRECISION APPROACH RADAR (PAR)
|
||||
------------------------------------------------------------------
|
||||
|
||||
The Precision Approach Radar was developed during World War 2 and refined
|
||||
@@ -1069,6 +1252,27 @@ RADAR PARAMETERS — PAR (X Band):
|
||||
Pulse width: short (high range resolution)
|
||||
PRF: high (~30 Hz alternating az/el)
|
||||
|
||||
RADAR PARAMETERS — PATROL BOAT (X Band):
|
||||
Frequency: 9300–9500 MHz (X-band; treat same as marine for exhibit)
|
||||
Peak power: 6 kW
|
||||
Antenna type: Open array, 24-inch (610 mm)
|
||||
Horizontal beamwidth: 1.9 degrees
|
||||
Vertical beamwidth: 20 degrees
|
||||
Antenna height: 3.5 m above waterline (flybridge or radar arch)
|
||||
Radar horizon: ~4.3 nm to sea-level target
|
||||
Operational max range: 2 miles (mission-limited, not horizon-limited)
|
||||
|
||||
NOTE — beamwidth comparison:
|
||||
Fixed coastal marine: 0.5° — sharp blips, high azimuth resolution
|
||||
Police patrol boat: 1.9° — noticeably fatter blips; good exhibit contrast
|
||||
Consumer radome: 4–6° — poorest resolution (not used in this exhibit)
|
||||
|
||||
NOTE — small target detection in sea clutter:
|
||||
The narrower 1.9° beam illuminates ~1/3 the sea surface area per range
|
||||
cell compared to a 5° radome, improving signal-to-clutter ratio by ~5 dB.
|
||||
Even so, a stand-up paddleboard (RCS ~0.1–0.5 m²) is marginal in any chop.
|
||||
Detection is realistic only in near-calm conditions at ≤1 mile.
|
||||
|
||||
All radar parameters shall have corresponding constexpr constants
|
||||
in settings.h so they can be tuned without touching equation code.
|
||||
|
||||
@@ -1175,10 +1379,31 @@ SHADOW / LINE-OF-SIGHT MASKING
|
||||
the offset as a rotation uniform and samples the polar texture at
|
||||
the offset angle. Zero CPU overhead; no shadow recomputation.
|
||||
|
||||
Future boat scenario (not in v1):
|
||||
If the radar antenna physically moves to a new lat/lon, the shadow
|
||||
mask would be recomputed on a background thread while the display
|
||||
continues with the previous mask.
|
||||
Boat PPI scope scenario:
|
||||
When BoatPPIScope is active, SharedRenderState.boatModeActive is set
|
||||
TRUE. LandClutter uses boatLatDeg / boatLonDeg as the polar grid origin
|
||||
instead of the fixed marine platform position.
|
||||
|
||||
Shadow mask selection: terrain_preprocess pre-computes BOAT_CLUTTER_MASK_COUNT
|
||||
shadow masks for waypoints evenly spaced around the simulated route.
|
||||
These are written as:
|
||||
map/lidar_processed/shadow_boat_NNN.u8 — one file per boat mask waypoint
|
||||
NNN = zero-padded index
|
||||
At runtime, TerrainMap::selectNearestBoatMask() scans the BOAT_CLUTTER_MASK_COUNT
|
||||
waypoints and returns the index whose position is nearest to the current boat
|
||||
lat/lon (straight-line distance). The selected mask changes at most once per
|
||||
4-second sweep when the boat has moved more than BOAT_MASK_SWITCH_THRESHOLD_M
|
||||
(default 500 m) from the last selected waypoint position.
|
||||
|
||||
Since Bellingham Bay is open water, the major terrain shadowing features
|
||||
(Chuckanut Mountain, Eliza Island, Lummi Island) are visible from most bay
|
||||
positions. The nearest-mask approximation introduces negligible error within
|
||||
the 500 m switching threshold.
|
||||
|
||||
The terrain clutter shader receives the boat position offset as a translation
|
||||
uniform (u_radarOffsetM, a vec2) in addition to the bearing offset rotation.
|
||||
The shader adds this offset when sampling the polar texture so coastline
|
||||
features appear at their correct positions relative to the moving radar.
|
||||
|
||||
PER-SCOPE TERRAIN BEHAVIOR
|
||||
|
||||
@@ -1219,11 +1444,14 @@ TERRAIN CLUTTER SHADER
|
||||
texture, and outputs P7-compatible phosphor color and alpha so
|
||||
terrain returns decay on the same timescale as target echoes.
|
||||
Uniforms:
|
||||
u_bearingOffsetDeg — boat heading correction (default 0.0)
|
||||
u_bearingOffsetDeg — display heading correction (default 0.0)
|
||||
u_radarOffsetM — vec2 (dx_m, dy_m) from fixed marine platform origin
|
||||
to current radar position; (0,0) for fixed scopes,
|
||||
non-zero for Boat PPI as boat moves around the bay
|
||||
u_clutterSuppressed — bool; 1 = suppress (ATC mode)
|
||||
u_maxRangeM — current scope max range in meters
|
||||
u_clutterBrightness — TERRAIN_MARINE_CLUTTER_BRIGHTNESS scale
|
||||
Used by MarinePPIScope and ATCPPIScope.
|
||||
Used by MarinePPIScope, BoatPPIScope, and ATCPPIScope.
|
||||
|
||||
==================================================================
|
||||
|
||||
@@ -1257,15 +1485,23 @@ PIPELINE (runs in order)
|
||||
7. Material classification:
|
||||
Load S-57 ENC (US5WA45M.000) via GDAL/OGR.
|
||||
Apply classification rules described in TERRAIN section above.
|
||||
8. Compute shadow mask for marine platform and ATC tower using radial
|
||||
elevation-angle march along each azimuth bearing.
|
||||
8. Compute shadow masks using radial elevation-angle march along each
|
||||
azimuth bearing for each of the following radar positions:
|
||||
- Fixed marine platform (lat 48.7436, lon -122.5647)
|
||||
- ATC tower at BLI
|
||||
- BOAT_CLUTTER_MASK_COUNT boat waypoints from BOAT_SIM_WAYPOINTS[]
|
||||
All shadow masks use the same algorithm; only the origin differs.
|
||||
9. Write to map/lidar_processed/:
|
||||
elevation.f32 float32 row-major grid, meters, WGS84
|
||||
material.u8 uint8 per cell (0=water 1=soil 2=rock 3=concrete)
|
||||
shadow_marine.u8 uint8 visibility mask for marine radar
|
||||
shadow_atc.u8 uint8 visibility mask for ATC radar
|
||||
terrain_meta.json grid dimensions, lat/lon origin, cell size,
|
||||
source file checksums, processing date
|
||||
elevation.f32 float32 row-major grid, meters, WGS84
|
||||
material.u8 uint8 per cell (0=water 1=soil 2=rock 3=concrete)
|
||||
shadow_marine.u8 uint8 visibility mask for marine radar
|
||||
shadow_atc.u8 uint8 visibility mask for ATC radar
|
||||
shadow_boat_000.u8 …
|
||||
shadow_boat_NNN.u8 uint8 visibility masks for boat waypoints;
|
||||
NNN = zero-padded waypoint index
|
||||
terrain_meta.json grid dimensions, lat/lon origin, cell size,
|
||||
source file checksums, processing date,
|
||||
boat mask waypoint lat/lon list
|
||||
|
||||
RUNTIME VALIDATION
|
||||
TerrainMap reads terrain_meta.json at startup and compares the stored
|
||||
@@ -1276,18 +1512,188 @@ RUNTIME VALIDATION
|
||||
The exhibit does not crash; it runs with the old grid.
|
||||
|
||||
OUTPUT FILES (map/lidar_processed/)
|
||||
elevation.f32 — float32 elevation grid
|
||||
material.u8 — uint8 material classification grid
|
||||
shadow_marine.u8 — uint8 line-of-sight mask, marine radar
|
||||
shadow_atc.u8 — uint8 line-of-sight mask, ATC radar
|
||||
terrain_meta.json — metadata and provenance record
|
||||
elevation.f32 — float32 elevation grid
|
||||
material.u8 — uint8 material classification grid
|
||||
shadow_marine.u8 — uint8 line-of-sight mask, marine radar
|
||||
shadow_atc.u8 — uint8 line-of-sight mask, ATC radar
|
||||
shadow_boat_000.u8 … — uint8 line-of-sight masks for boat waypoints
|
||||
shadow_boat_NNN.u8 (BOAT_CLUTTER_MASK_COUNT files total)
|
||||
terrain_meta.json — metadata, provenance record, and boat mask
|
||||
waypoint lat/lon list used for nearest-mask lookup
|
||||
|
||||
These five files are the only terrain inputs at runtime.
|
||||
These files are the only terrain inputs at runtime.
|
||||
The raw zip archives in map/lidar_raw/ are never opened by
|
||||
the exhibit binary.
|
||||
|
||||
==================================================================
|
||||
|
||||
BOAT SCENARIO
|
||||
|
||||
==================================================================
|
||||
|
||||
The boat scenario (scope 5 — Police Patrol Boat PPI) simulates a Bellingham
|
||||
Police Department patrol vessel making its waterfront patrol. The radar is a
|
||||
6 kW professional open-array unit (1.9° beamwidth), not the same hardware as
|
||||
the fixed coastal marine radar. The radar origin moves with the boat every sweep.
|
||||
|
||||
PATROL ROUTE FILE — data/patrol_route.json
|
||||
|
||||
Loaded by the Simulator at startup. Not compiled in — the route can be
|
||||
refined without a rebuild. Format (approximate):
|
||||
|
||||
{
|
||||
"waypoints": [
|
||||
{ "lat": 48.7530, "lon": -122.5150, "speed_kt": 10.0,
|
||||
"zone": "Ferry lane — open waterfront" },
|
||||
{ "lat": 48.7480, "lon": -122.5050, "speed_kt": 4.0,
|
||||
"zone": "Near Squalicum breakwater" },
|
||||
{ "lat": 48.7460, "lon": -122.5120, "speed_kt": 10.0,
|
||||
"zone": "Open waterfront west" },
|
||||
{ "lat": 48.7380, "lon": -122.5200, "speed_kt": 10.0,
|
||||
"zone": "Boulevard Park approach" },
|
||||
{ "lat": 48.7340, "lon": -122.5150, "speed_kt": 4.0,
|
||||
"zone": "Taylor Dock area" },
|
||||
{ "lat": 48.7320, "lon": -122.5050, "speed_kt": 4.0,
|
||||
"zone": "Community Boating Center" }
|
||||
],
|
||||
"loop": "reverse"
|
||||
}
|
||||
|
||||
"loop": "reverse" means the boat reaches the last waypoint then reverses
|
||||
direction back through the list — a back-and-forth patrol, not a closed loop.
|
||||
All coordinates are open water; marina and Whatcom Waterway entry deferred.
|
||||
Adjust lat/lon values to keep the vessel in navigable water once the ENC
|
||||
coastline is loaded. Values above are starting approximations.
|
||||
|
||||
BOAT NAVIGATION SIMULATION (Simulator, Thread 4)
|
||||
|
||||
The Simulator maintains a BoatNavigator sub-object that loads the JSON route
|
||||
at startup and advances the vessel each time TrafficCop polls. Data returned
|
||||
to TrafficCop alongside the regular target list:
|
||||
boat_lat_deg — current latitude (degrees WGS84)
|
||||
boat_lon_deg — current longitude (degrees WGS84)
|
||||
boat_heading_deg — current true heading (degrees, 0 = north)
|
||||
boat_speed_kts — current speed from active waypoint segment
|
||||
boat_zone_str — zone label string for left panel display
|
||||
|
||||
TrafficCop writes these to SharedRenderState under Mutex A.
|
||||
Thread 1 reads them every frame when BoatPPIScope is active.
|
||||
|
||||
Navigation algorithm (runs in Simulator::poll(), Thread 4):
|
||||
1. Compute great-circle bearing from current position to next waypoint.
|
||||
2. Rotate boatHeadingDeg toward that bearing at up to
|
||||
BOAT_HEADING_TURN_RATE_DEG_S per elapsed second (clamped).
|
||||
3. Advance position along current heading at the current segment speed_kt.
|
||||
4. If distance to next waypoint < BOAT_WAYPOINT_ARRIVAL_M, advance index.
|
||||
On reverse-loop: flip traversal direction at each end.
|
||||
5. Store updated state in BoatNavigator; return to TrafficCop on poll.
|
||||
|
||||
SIMULATED SMALL TARGETS
|
||||
|
||||
The Simulator generates two categories of small targets for the patrol scope:
|
||||
|
||||
Scripted paddleboarder:
|
||||
A single stand-up paddleboarder drifts slowly across the ferry departure
|
||||
lane on a fixed looping path (~0.5 kt, random drift added). RCS set to
|
||||
BOAT_SUP_RCS_M2 (default 0.2 m²). This target also appears on the fixed
|
||||
Marine PPI scope (same Bellingham Bay coverage area, same target pipeline).
|
||||
|
||||
Random kayakers:
|
||||
BOAT_RANDOM_KAYAK_COUNT (default 2) kayaks wander within a defined zone
|
||||
near the ferry terminal and harbor mouth. RCS set to BOAT_KAYAK_RCS_M2
|
||||
(default 0.4 m² — slightly larger than SUP due to hull and occupant).
|
||||
Random targets also appear on the fixed Marine PPI.
|
||||
|
||||
These use the same radar equation path as all other targets; the low RCS
|
||||
values naturally produce faint, intermittent blips in any sea state, which
|
||||
is the exhibit's intended behavior. No special-casing required.
|
||||
|
||||
Settings.h additions for small targets:
|
||||
BOAT_SUP_RCS_M2 0.2 — stand-up paddleboard + paddler RCS (m²)
|
||||
BOAT_KAYAK_RCS_M2 0.4 — kayak + occupant RCS (m²)
|
||||
BOAT_RANDOM_KAYAK_COUNT 2 — number of random kayak targets
|
||||
BOAT_KAYAK_ZONE_LAT/LON — bounding box for random kayak positions
|
||||
|
||||
SHARED STATE ADDITIONS
|
||||
|
||||
SharedRenderState new fields (all under Mutex A):
|
||||
float boatLatDeg = 0.0f (set from JSON WP0 at startup)
|
||||
float boatLonDeg = 0.0f
|
||||
float boatHeadingDeg = 0.0f
|
||||
float boatSpeedKts = 0.0f
|
||||
char boatZone[64] = "" — zone label, copied from JSON waypoint
|
||||
bool boatModeActive = false — set TRUE by ScopeManager when BoatPPIScope
|
||||
active, FALSE for all other scopes
|
||||
|
||||
TARGET PROJECTION FOR MOVING RADAR ORIGIN
|
||||
|
||||
For fixed scopes, target positions are projected from a known constant origin.
|
||||
For the Boat PPI, TrafficCop recalculates each target's polar coordinates
|
||||
relative to the boat's current position after every poll.
|
||||
|
||||
Flat-earth projection (adequate for 2 nm max range):
|
||||
dx_m = (target_lon − boat_lon) × cos(boat_lat × π/180) × METERS_PER_DEGREE
|
||||
dy_m = (target_lat − boat_lat) × METERS_PER_DEGREE
|
||||
range_m = sqrt(dx_m² + dy_m²)
|
||||
bearing_deg = atan2(dx_m, dy_m) × 180/π (adjusted to 0–360, CW from north)
|
||||
|
||||
METERS_PER_DEGREE = 111320.0 (constexpr in settings.h).
|
||||
Result (range_m, bearing_deg, brightness) stored in TargetBuffer under Mutex B.
|
||||
|
||||
HEADING MARKER RENDERING
|
||||
|
||||
BoatPPIScope::renderHeadingMarker() runs inside render() after all phosphor
|
||||
content, using the graticule shader so the line never decays.
|
||||
|
||||
Geometry: dashed line from scope center to
|
||||
center + BOAT_HEADING_MARKER_FRACTION × scope_radius
|
||||
in the direction (boatHeadingDeg + bearingOffsetDeg).
|
||||
Color: BOAT_HEADING_MARKER_COLOR (default white).
|
||||
Dash/gap: BOAT_HEADING_MARKER_DASH_PX / BOAT_HEADING_MARKER_GAP_PX.
|
||||
|
||||
DISPLAY MODE LOGIC
|
||||
|
||||
Every frame, BoatPPIScope computes:
|
||||
float diff = fabs(fmod(bearingOffsetDeg − boatHeadingDeg + 540.0f, 360.0f) − 180.0f)
|
||||
mode = (diff <= BOAT_HEADUP_TOLERANCE_DEG) ? "Head-up" : "North-up"
|
||||
Rendered as white text in the left-panel status area.
|
||||
|
||||
TERRAIN CLUTTER AND BREAKWATER SHADOWS
|
||||
|
||||
See SHADOW / LINE-OF-SIGHT MASKING → Boat PPI scope scenario for the
|
||||
mask-selection algorithm and shadow_boat_NNN.u8 file set.
|
||||
|
||||
The Squalicum Harbor outer breakwater is a significant shadow-caster.
|
||||
From any open-water patrol position the interior of the marina basin is
|
||||
shadowed — nothing behind the breakwater is visible. This is realistic
|
||||
and is visible on the scope as a sharp shadow arc on the far side of the
|
||||
breakwater return.
|
||||
|
||||
At the start of each 4-second sweep, BoatPPIScope::updateLandClutter() calls:
|
||||
1. TerrainMap::selectNearestBoatMask(boatLatDeg, boatLonDeg)
|
||||
2. LandClutter::generateForBoat(boatLatDeg, boatLonDeg, maskIndex)
|
||||
3. Upload new polar clutter texture to GPU.
|
||||
If the mask index is unchanged from the previous sweep, steps 2–3 are skipped.
|
||||
|
||||
Terrain clutter shader receives:
|
||||
u_radarOffsetM = vec2(
|
||||
(boatLon − MARINE_PLATFORM_LON) × cos(boatLat × π/180) × METERS_PER_DEGREE,
|
||||
(boatLat − MARINE_PLATFORM_LAT) × METERS_PER_DEGREE)
|
||||
|
||||
V1 GEOMETRY SCOPE (open water only — marina deferred)
|
||||
|
||||
Vector features needed from NOAA ENC 18424 for the v1 patrol route:
|
||||
- Outer shoreline of Bellingham Bay
|
||||
- Squalicum Harbor outer breakwater (solid, strong return, shadow-caster)
|
||||
- Ferry terminal structure (Bellingham Cruise Terminal area)
|
||||
- Taylor Dock pier outline (weak return — wood, but pilings visible)
|
||||
- Boulevard Park shoreline
|
||||
Internal marina dock fingers, Whatcom Waterway channel walls, and Georgia
|
||||
Pacific / Waterfront District structures are deferred until the patrol
|
||||
route is extended into those areas in a future version.
|
||||
|
||||
==================================================================
|
||||
|
||||
FILE LAYOUT (COMPLETE — including additions)
|
||||
|
||||
==================================================================
|
||||
@@ -1302,6 +1708,7 @@ src/
|
||||
scope_chain_home.h / scope_chain_home.cpp
|
||||
scope_ppi.h / scope_ppi.cpp
|
||||
scope_marine_ppi.h / scope_marine_ppi.cpp
|
||||
scope_boat_ppi.h / scope_boat_ppi.cpp
|
||||
scope_atc_ppi.h / scope_atc_ppi.cpp
|
||||
scope_par.h / scope_par.cpp
|
||||
phosphor.h / phosphor.cpp
|
||||
@@ -1338,4 +1745,5 @@ shaders/
|
||||
bloom.vert / bloom.frag — FBO bloom post-processing
|
||||
terrain_clutter.vert / terrain_clutter.frag — polar clutter texture overlay
|
||||
on PPI; P7-compatible decay;
|
||||
bearing offset rotation uniform
|
||||
bearing offset rotation uniform;
|
||||
u_radarOffsetM vec2 for boat origin
|
||||
|
||||
Reference in New Issue
Block a user