From ffe27191f45eca9f35e5a9fb37b87418e16e674a Mon Sep 17 00:00:00 2001 From: Mark Allyn Date: Thu, 21 May 2026 20:58:03 -0700 Subject: [PATCH] Remove more code --- CLAUDE.md | 150 ++---------------------------------------------------- 1 file changed, 3 insertions(+), 147 deletions(-) diff --git a/CLAUDE.md b/CLAUDE.md index 7afb7f0..926f723 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -631,53 +631,6 @@ Individual scope informations 6 nm range -// Suggested Fragment Shader snippet for a single radar return -// Please note that this is for the frag shader for each of -// the ppi radars -uniform float user_gain; // 0.0 to 1.0 -uniform float selected_range; // e.g., 6.0 Nautical Miles - -// Target attributes passed in or looked up from a texture/buffer -struct RadarTarget { - float range; // Distance from radar center - float azimuth; // Angle in radians - float RCS; // Radar Cross Section -}; - -void main() { - // Current fragment coordinates in Polar space - float frag_range = current_fragment_range(); - float frag_azimuth = current_fragment_azimuth(); - - // 1. Calculate raw received power via Radar Equation - float R4 = pow(RadarTarget.range, 4.0); - float P_r = (Pt * G_squared * lambda_squared * RadarTarget.RCS) / (pow(4.0 * 3.14159, 3.0) * R4 * L); - - // 2. Apply the 1960s Logarithmic IF Amplifier compression - float V_echo = log(1.0 + P_r * 1000.0); - float V_total = user_gain * V_echo; - - // 3. Dynamic Blooming Coefficients - // As V_total exceeds 1.0 (saturation), expand the search/paint radius - float saturation = max(0.0, V_total - 1.0); - - float dynamic_range_width = baseline_pulse_width + (0.05 * saturation); - float dynamic_azimuth_width = baseline_beamwidth + (0.02 * pow(saturation, 2.0)); - - // 4. Compute Distance from current fragment to the true target center - float d_range = abs(frag_range - RadarTarget.range); - float d_azimuth = abs(frag_azimuth - RadarTarget.azimuth); - - // 5. Evaluate a Gaussian blur shape using the bloomed dimensions - float radial_paint = exp(-pow(d_range / dynamic_range_width, 2.0)); - float azimuth_paint = exp(-pow(d_azimuth / dynamic_azimuth_width, 2.0)); - - float final_intensity = V_total * radial_paint * azimuth_paint; - - // Clamp to CRT max brightness - gl_FragColor = vec4(final_intensity * phosphor_color, 1.0); -} - ------------------------------------------------------------------------------------ ===================================================================================== @@ -780,103 +733,6 @@ End of discussion settings.h file suggestions: -/* - * MIT License - * * Copyright (c) 2026 Mark Allyn - * * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * * The above copyright notice and this permission notice shall be included in all - * copies or substantial portions of the Software. - * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * * Author: Mark Allyn - */ - -#pragma once - -#include - -/* ========================================================================= - DEBUGGING AND SIMULATION SWITCHES - ========================================================================= */ -#define DEBUG_DISABLE_P7_PERSISTENCE 0 /* 1 = Bypass long persistence tracking for raw debugging */ -#define DEBUG_DISABLE_TERRAIN 0 /* 1 = Hide landMASS rendering to isolate target processing */ -#define GL_DEBUG_OUTPUT_ENABLED 1 /* 1 = Attach robust driver-level diagnostic callbacks */ - -/* ========================================================================= - HISTORICAL COLOR PALETTES (HEX EMBEDDINGS) - ========================================================================= */ -/* A-Scope Graticule Backlights & Incandescent Pilot Bulbs */ -#define HEX_COLOR_PILOT_LAMP 0xFFB347 /* #FFB347 - Warm Incandescent Glow */ - -/* A-Scope Mono-Phosphor Trace Colors */ -#define HEX_COLOR_ASCOPE_EXCITATION 0x39FF14 /* #39FF14 - Vibrant Phosphor Flash */ -#define HEX_COLOR_ASCOPE_AFTERGLOW 0x004400 /* #004400 - Darker Green Decay Base */ - -/* P7 Phosphor Color Pipeline States for PPI Radars */ -#define HEX_COLOR_P7_EXCITATION 0xA0CFFF /* #A0CFFF - Bright Blue Active Beam Flash */ -#define HEX_COLOR_P7_IMMEDIATE_BLUE 0x1010FF /* #1010FF - Post-Beam 1ms Decay Core */ -#define HEX_COLOR_P7_SHORT_TERM_YG 0xE2FF80 /* #E2FF80 - Yellow Green 1s Persistent State */ -#define HEX_COLOR_P7_LONG_TERM_AMBER 0xFFA040 /* #FFA040 - Amber 10s Deep Remembrance */ -#define HEX_COLOR_P7_EXPIRATION 0x050700 /* #050700 - Near-Black Expiration Threshold */ - -/* GUI Core Color Specifications */ -#define HEX_COLOR_TEXT_WHITE 0xFFFFFF -#define HEX_COLOR_TEXT_RED 0xFF0000 -#define HEX_COLOR_TEXT_PINK 0xFFC0CB -#define HEX_COLOR_TEXT_YELLOW 0xFFFF00 - -/* ========================================================================= - HARDWARE ENVIRONMENT MATRICES - ========================================================================= */ -namespace ChainHome { - const float PEAK_POWER = 500000.0f; /* 500 KW */ - const float WAVELENGTH = 12.0f; /* 12 Meters */ - const float ANTENNA_GAIN = 3.16f; /* 5 dB expressed as linear gain */ - const float PULSE_WIDTH = 0.000020f; /* 20 microseconds */ - const float BEAM_WIDTH = 150.0f; /* floodlight sector in degrees */ - const float PRF = 25.0f; /* Pulse Repetition Frequency (Hz) */ - const float MAX_RANGE_METERS = 321868.0f; /* Fixed 200 Miles */ -} - -namespace MarineAScope { - const float PEAK_POWER = 500000.0f; /* 500 KW */ - const float WAVELENGTH = 0.10f; /* 10 cm */ - const float ANTENNA_GAIN = 1000.0f; /* 30 dB linear gain conversion */ - const float PRF = 500.0f; /* 500 Hz pulse repetition */ - const float HORIZONTAL_BEAMWIDTH = 2.5f; /* degrees */ - const float SYSTEM_TEMPERATURE = 290.0f; /* Kelvins (Ts) */ - const float NOISE_FIGURE = 20.0f; /* Early receiver noise figure in dB */ - const float BOLTZMANN_CONSTANT = 1.38e-23f; /* (k) Joules/Kelvin */ -} - -namespace MarineTrafficPPI { - const float PEAK_POWER = 25000.0f; /* 25.0 KW */ - const float FREQUENCY_HZ = 9.375e9f; /* 9.375 GHz */ - const float WAVELENGTH = 0.032f; /* 0.032 meters (3.2 cm X-Band) */ - const float NOISE_FIGURE = 11.0f; /* 11 dB */ - const float SYSTEM_LOSSES = 8.0f; /* 8 dB */ - const float HORIZONTAL_BEAMWIDTH = 0.7f; /* 0.7 degrees razor-sharp */ - const float PULSE_WIDTH = 0.1e-6f; /* 0.1 microseconds */ - const float ANTENNA_RPM = 15.0f; /* 15 RPM mechanical rotation rate */ -} - -namespace MarineBoatPPI { - const float PEAK_POWER = 15000.0f; /* 15.0 KW tactical marine */ - const float FREQUENCY_HZ = 9.375e9f; /* 9.375 GHz */ - const float WAVELENGTH = 0.032f; /* 0.032 meters (3.2 cm X-Band) */ - const float NOISE_FIGURE = 11.0f; /* 11 dB */ - const float SYSTEM_LOSSES = 8.0f; /* 8 dB */ - const float HORIZONTAL_BEAMWIDTH = 1.2f; /* 1.2 degrees */ - const float PULSE_WIDTH = 0.1e-6f; /* 0.1 microseconds */ - const float ANTENNA_RPM = 25.0f; /* 25 RPM high-frequency sweep */ -} +The settings.h file needs to improve variables that the developer may need +to change for facilitate troubleshooting. Need ability to change amplifier gain, +radar beam width, antenna, gain, and so on.