/* * MIT License * Author: Mark Allyn * * bloom.frag — stub for a future dedicated two-pass Gaussian bloom. * Currently bloom is applied inline in phosphor.frag. * This shader is a pass-through so the CMake target compiles cleanly. */ #version 330 core in vec2 vTexCoord; out vec4 fragColor; uniform sampler2D u_texture; void main() { fragColor = texture(u_texture, vTexCoord); }