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updated-radar/shaders/sweep.vert
2026-04-23 08:05:03 -07:00

19 lines
458 B
GLSL

/*
* MIT License
* Author: Mark Allyn
*
* sweep.vert — fullscreen quad vertex shader used by the phosphor
* accumulation ping-pong pass. vTexCoord maps 1:1 to the phosphor
* FBO in PPI space (u=0 west, u=1 east, v=0 south, v=1 north).
*/
#version 330 core
layout(location = 0) in vec2 aPos; // clip-space quad [-1,+1]^2
out vec2 vTexCoord;
void main() {
gl_Position = vec4(aPos, 0.0, 1.0);
vTexCoord = aPos * 0.5 + 0.5; // [0,1]^2
}