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updated-radar/CLAUDE.md

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Introduction:

This is a project for a museum to demonstrate a simulation of a 1950's to 1960's vintage marine radar and air traffic control radar

The project will be implemented on a Geekom A8 Max with AMD AI chip R9-8945HS with 32 GB ram

Project: C++ OpenGL Radar Simulation

Environment: Ubuntu Linux (Remote SSH from Windows) Tech Stack: C++20, OpenGL 3.3 Core, GLFW, GLAD, FreeType

The operating system is Linux (Ubuntu) Details:

Distributor ID: Ubuntu Description: Ubuntu 25.10 Release: 25.10 Codename: questing

The compiler is cpp (Ubuntu 15.2.0-4ubuntu4) 15.2.0

We plan to use the cmake for building.

Please add MIT license header to each file Please add Author: Mark Allyn to each file

Here is the directory structure with files already installed: All directories are in the new-radar top level directory. The entire directory list is /home/maallyn/new-radar on the Geekom.

./shaders ./shaders/CLAUDE.md ./glad ./glad/src ./glad/src/glad.c ./include ./include/glad ./include/glad/glad.h ./include/CLAUDE.md ./include/KHR ./include/KHR/khrplatform.h ./new-claude ./README.md ./CMakeLists.txt ./build ./build/CLAUDE.md ./CLAUDE.md ./.new-claude.swp ./LICENSE ./src ./src/CLAUDE.md

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GENERAL STUFF

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Please note that all on-screen text shall be white and fully illuminated and is not subject to phosphor persistance or decay.

Exceptions:

Graticule text: should be incandescent for the bearing marks. Graticale text for all a-scope should be incandenecent, not white and not phosphor as they are dependent on glass graticules with etched lines and text.

PPI Scope Range Ring Markers Text on the PPI scope range rings shall be blue fade to yellow green as on p7 phosphor. Which is the same for ppi targets.

Please note that direction as stated here are True directions. 000 is True North

Maximum Range is 6 miles for marine type radar Maximum Range is 20 miles for air traffic control radar. Maximum Range is 100 miles for chain home Maximum Range 10 miles for precision approach radar; graticule is incandescent showing the azimouth path and elevation path as describe below in PAR description. Those graticules are etched glass for minimal parralax

The proposed location of the marine radar antenna is in the middle of Bellingham Bay on a 100 foot platform. (This should be mentioned as fictitous in the description) Location is 48.74361448950435 latitude, -122.56466911663048 longitude

The proposed location of the air traffic control radar is the Bellingham airport (BLI) control tower. Latitude: 48° 47' 33.7" N ; Longitude: 122° 32' 15.1" W

The proposed location for the chain home would be at the original location on the UK coast facing the European Continent

The following types of scope will be used; (note that these are not all going to show at once. They will be selectable using a push button (a letter the keyboard until I get physical buttons that are connected to a gpio pin. The selection key should be s (short for scope)

PLease note that all keyboard based controls need to be described in each scope's left hand text panel. These are different for each scope. Note that the s for selecting a scope should be in each scope's description and what would the next scope be.

Also not that when the radar exhibit starts, the very first option will be on the screen. Then the screen will advance through the scopes by two means; the pressing of the s key by the user, or automatically at every 120 seconds. You will need to emphasize in the first desciption that you can advance without waiting for the automatic advancing by pressing the s key. You can reverse by hitting the S key (upper case s) This should be articulated for the discrition window for each scope. When the main exhibit descriptor screen comes up, it's important to highlight the feature that the user can press the s key or the S key any time to 'hurry up' the scope advancement.

Also ensure that the timeout clock will reset when the user changes to a new scope, or presses any key or operate any control on the panel. This should be articulated in the descriptive text

  1. Exhibit introduction - a text block describing the exhibit and the basics on how to use it and what you are seeing. This should be text only. Top would be in all caps, "WELCOME TO MUSEUM VINTAGE RADAR EXHIBIT"

  2. Marine A-Scope - (horizontal axis is range; vertical axis is amplitude of return pulse; bearing will be set via a bearing control; current implimentation would be two keys on the keyboard; one key to go clockwise on bearing and another key would be to go counterclockwise. The A scope phosphor is P1, which is green. The c key for clockwise on a scope and v for counterclockwise. The step rate for this control, before the knob is implemented would be one or two degrees per key press, but if the key is held down, it would increase slowly due to how long the keep is depressed

    The A scope graticule is manually swapped out at each maximum range value by the operator during the period. Here we will have to fake it out. And that graticule needs to have an incandescent color. That graticule will have three horizontal graticule lines for estimating return pulse strength. The range lines (vertical lines) should mush match the interim and final ranges as selected by the max range selelction To change maximum range, use key u for up and d for down. Possible settings are 2,4,6 miles; this must be noted clearly on the description text.

    Max is 2; one interim range at 1 Max is 4; one interim range at 2 Max is 6; one interim range at 4

    In addition to the blips for targets, there would be a floor of noise (signal received by rain and waves. This needs to be shown.

    Graticule swap simulation: In the period, changing maximum range required the operator to physically slide the glass graticule panel upward and out from in front of the CRT, then slide the replacement graticule (calibrated for the new range) downward into position. This must be simulated when the operator presses u or d to change range.

    The graticule swap animation uses four states: NORMAL - graticule in place, scope operating normally SLIDING_OUT - old graticule translates upward off screen (~0.5 seconds) BARE_CRT - no graticule visible; CRT trace and noise floor still running SLIDING_IN - new graticule (correct lines for new range) slides down into position (~0.5 seconds) After SLIDING_IN completes, state returns to NORMAL with the new range active. The u and d keys are ignored during the swap animation (operator's hands are busy). The graticule remains incandescent color throughout — it is edge-lit glass.

  3. Chain Home A Scope There is a second use of the a-scope. That is for the early world war 2 chain home radar. This operated very differently. You have a large array of high power transmitters 'floodlighting' the target area (in world war 2, that would be the english channel. Since we don't care about land reflactions with the original chain home setup was facing the englash channel, we can tell visitors that this radar is set at the english channelk (do this explanation on the explantation side panel for this radar mode. And for simulating operator using this radar, there would be two controls, one for the 'nulling the signal at the correct direction; simulating the behavior of the goniometer and the other for using the goniometer for elevation. For museum accuracy, we need to simulate the sharp 'null' when the goniometer is at the direction of the signal. This concept needs to be covered in the description text thoroughly as this is a bit advanced. I need your advise to how to do this for children and those who never heard of chain home.

    The goniometer vertical and horizontal switch could be key [ for toggling. The gonometer tuning would be 9 and 0 to avoid using the shift key. The tuning keys should have one unit for single press, but a slow build of of speed if key is held down. This has to stay slow due to the sudden appearance of the null.

    Targets for Chain Home would all have to be simulated as there will be no ais nor ads-b. Simulations would show several aircraft approaching the radar in many different directions and ranges. The museum visitor for exercise could try to sort out the targets by range and bearing and elevation by the nulling procedure noted above as well as the distance of the pulse from the origin.

    The graticule is etched glass (side lit with incandescent lights) with 10 mile markers for range (horizontal axis). There are no vertical markers; the signal strength value is not important. The only vertical value that is important is the nulling of the signal based on bearing and elevation from the manipulation of the goniometer.

    The refresh rates for chain home were slow in order to avoid aliasing with targets far away, the pulse repitation frequency (PRF) is about 25 times per seconds. This rate is 1/2 of the standard 50 hz for brittish power.

    The operator did have a switch to switch from the 25 pulses per second PRF to 12.5 pulses per second PRF so that they could help eliminate teh range ambiguity problem, where a target that is away could appear to be right on site since that echo would return at the precise time for the next pulse to go out at 25 PRF. This needs to be explained in the explainer window for the chain home. Mention that mountains or planes in the continent could have that kind of range. Furthermore, the operator can reduce the PRF in order to reduce confusion caused by other radio transmissions such as press-to-talk communications transmissions.

    Lets assign key . for toggling between 25 and 12.5 PRF. There is no range selection. Note on description; this is to reduce use of the shift key.

    Because of the slow repitition rate, the phosphor used was a early implementation of the p7 phosphor so that the targets will still glow between the sweeps and not cause flickering.

    Another unique feature would be a response to the drifting problem in early electronics. The scope electronics would use a crystal calibrator that puts tiny pips or spikes at known intervals (10 miles). The operator would use a knob, or control, to stretch or shrink the electronic trace so tht the 10 mile pips align perfectly with the 10 mile marks on the edge lit glass graticule.

    Lets assign keya n for shrink and m for stretch. (may be ambiguous, but I am running out of keys. Note in the descriptor.

  4. Marine PPI Scope - maring scopes have the following items in common: Targets, range rings, and range ring text levels shall be treated the same for presentation. All are P7 phosphor. Immediatel strike by the electron beam is blue. persistance is green/yellow. Targets, range rings, and range ring labels shall all persiste and fade out together. They should be faded out by the time the sweep to that location.

     The maximum range settings are 6 miles for the marine radar scope 
     Rings should be 2,4, and 6 miles for marine.
     The max range settings for marine ppi will be u for up and d for
     down. If  you are in the marine ppi, you change only the max range for the marine
     ppi. The possible max range values for
     the marine radar are 2,4,6 
     miles.
    
     Marine:
     Max is 2; one interim range at 1, final ring at 2
     Max is 4; one interim range at 2, final ring at 4
     Max is 6; one interim range at 4, final ring at 6
    
     Note on range. If cursor range is beyone max, clamp it to the max.
    
     Bear in mind that the max range setting is independent for both radars. 
    
     The bearing graticle (lit incandescent) There shold
     be an inner circle with tickmarks for each degree, starting at 0 (north) and going
     clockwise to the last tick, which is 359. Outside the innter ring shall be text
     labels for every 15 degrees. Outside the text labels, there will be
     an outer ring. Both inner and outer rings, along with ticks, and the bearing
     labels are to be incandescent color.
    
     The sweep time shall be 4 seconds for the marine scope 
    
     The sweep direction is clockwise, which means that the entenna
     dish rotates clockwise.
    
     The scope has a cursor for range and bearing. The cursor consists of a
     section of a ring ( 10 degrees) and a cross line for bearing. 
     The cursor should be yellow (it
     a plastic overlay in the period time. Two controls control the  cursor; range and
     bearing. Both were physical crank controls. For now, both we need to use key pairs
     on the keyboard. A white text indication of range and bearing should be put under 
     the scope. In the real day, it was a machanical readout. The key sewuence would be
     r for bearing to the right and l for bearing for the left; and t for higher range
     and y for smaller range. These controls should have slow movement for single stroke; but
     gradual for for holding key down.
    
  5. Air Traffic PPI Scope - Targets, range rings, and range ring text levels All are P7 phosphor. Immediatel strike by the electron beam is blue. persistance is green/yellow. Targets, range rings, and range ring labels shall all persiste and fade out together. They should be faded out by the time the sweep to that location.

     Rings should be 5,10,15,20 for the air traffic control radar. 
     The max range settings for air ppi will be u for up and d for
     down. Use of these controls affect only the scope  you are in. No other scopes are
     affected. 
     The ranges for air traffic control radar are 5,10,15,20
     miles.
    
     Air Traffic Control:
     Max is 5; one interim rainge; two total; rings at 2.5; final ring at 5
     Max is 10; four interim ranges, five total; 2,4,6,8; final ring at 10
     Max is 15; three interim ranges four total; 4,8,12; final ring at 15
     Max is 20, three interim ranges four total; 5,10,15; final ring at 20
    
     Note on range. If cursor range is beyone max, clamp it to the max.
    
     Bear in mind that the max range setting is independent for both radars. 
    
     The bearing graticle (lit incandescent) for the scopes are the same. There shold
     be an inner circle with tickmarks for each degree, starting at 0 (north) and going
     clockwise to the last tick, which is 359. Outside the innter ring shall be text
     labels for every 15 degrees. Outside the text labels, there will be
     an outer ring. Both inner and outer rings, along with ticks, and the bearing
     labels are to be incandescent color.
    
     The sweep time shall be 5 seconds for the
     air traffic scope.
    
     The sweep direction on the scope is clockwise, which means that the entenna
     dish rotates clockwise.
    
     The scope has cursor for range and bearing. The cursor consists of a
     section of a ring ( 10 degrees) and a cross line for bearing. 
     The cursor should be yellow (it
     a plastic overlay in the period time. Two controls control the  cursor; range and
     bearing. Both were physical crank controls. For now, both we need to use key pairs
     on the keyboard. A white text indication of range and bearing should be put under 
     the scope. In the real day, it was a machanical readout. The key sewuence would be
     r for bearing to the right and l for bearing for the left; and t for higher range
     and y for smaller range.
     These controls should have slow movement for single stroke; but
     gradual for for holding key down.
    
  6. Precision approach (PAR for short) PAR was developed in WWII and matured in the 1950s. With a fixec 10 mile range, it was controller who talked the pilot down verbally over radio, which means that the pilot does not have to rely on any equipment on the plane itself to help with landing. The display shows the full 10-mile approach path, but the controller's active guidance window is roughly the last 5 miles, intensifying from about 2 miles out to touchdown. This needs to be carefully explained on the explainer screen. Lets locate this at the south end of Runway 16/34 landing at BLI and lets have the active runway 34 (northbound landing)

    Locate at the end of Runway 16/34 at Bellingham Airport (BLI). Two vertically stacked scopes share the right panel. Top scope: azimuth (lateral deviation vs. range from touchdown). Bottom scope: elevation (vertical deviation vs. range). Have the azimouth scope to about 1/3 larger than the elevation scope Both use P7 phosphor; graticules are incandescent etched glass. Range: 10 miles maximum, fixed (no range change control). Non-linear scale: inner 5 miles occupies 70% of horizontal width. All targets are simulated. No cursor or bearing controls; PAR has no bearing selection — it always points toward the runway. Sweep rate: approximately 30 Hz alternating between azimuth and elevation planes so that each will scan 1/15 th of a second.

THREADS

These are the threads of processes:

  1. Display initiation and operation (anything that 'touches' the display and the shaders) Thread 1
  2. Software that receives data for targets. Thread 2 (this is the traffic cop that polls the raspberry pis. and the Simulator. This needs mutex access to shared data with thread 1. It will also need mutex access to shared data with thread 4 (the simulator)
  3. Knob panel - thread 3 - uses a mutex to write shared state variables that thread 1 reads to send to the shaders.
  4. Simulator, thread 4. It is polled by the traffic cop

Threads 2,3, need mutex access to shared data that is read by thread 1. Thread 2 needs mutex access for shared data with thread 4, the simulator

SUMMARY OF Controls: ● ┌─────┬─────────────────────────────────────┬───────┬──────────┬──────────────┬────────────┬─────────┬─────┐ │ Key │ Function │ Intro │ Marine A │ Chain Home A │ Marine PPI │ ATC PPI │ PAR │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ s │ Advance to next scope │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ S │ back to previous scope │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ✓ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ c │ Bearing clockwise │ │ ✓ │ │ │ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ v │ Bearing counterclockwise │ │ ✓ │ │ │ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ u │ Max range up │ │ ✓ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ d │ Max range down │ │ ✓ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ r │ Cursor bearing right │ │ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ l │ Cursor bearing left │ │ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ t │ Cursor range increase │ │ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ y │ Cursor range decrease │ │ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ k │ Antenna bearing offset right (boat) │ │ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ j │ Antenna bearing offset left (boat) │ │ │ │ ✓ │ ✓ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ [ │ Goniometer H/V switch │ │ │ ✓ │ │ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ 9 │ Goniometer tune left │ │ │ ✓ │ │ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ 0 │ Goniometer tune right │ │ │ ✓ │ │ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ . │ Toggle PRF (25/12.5 Hz) │ │ │ ✓ │ │ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ n │ Calibrator shrink │ │ │ ✓ │ │ │ │ ├─────┼─────────────────────────────────────┼───────┼──────────┼──────────────┼────────────┼─────────┼─────┤ │ m │ Calibrator stretch │ │ │ ✓ │ │ │ │ └─────┴─────────────────────────────────────┴───────┴──────────┴──────────────┴────────────┴─────────┴─────┘

Table for general controls not implimented on the keyboard in the table above:

  1. Intensity
  2. Focus
  3. Astignetism
  4. Gain
  5. rain clutter
  6. water wave clutter
  7. graticule light intensity

SUMMARY of target handling:

The traffic cop handles anything that is coming from the simulator as well as the raspberry pi's It will use pollnig to find if anything is available from the raspberry pis and the simulator. It will poll each source once per beam update

The raspberry pi receiver pulls the data from each raspberry pi. If nothing, it does nothing else for this sweep. If there is data, it will provide data to the traffic cop upon poll.

Each raspberry pi, after boot-up, will respond to poles from the raspberry pi receiver (thread 2)

The Simulator will run all fake targets. It will provide data to the traffic cop upon traffic cop poll. It can run as a separate thread. It will not write data to anywhere except when polled by the traffic cop.

CONTROLS

Every control listed above — both keyboard controls and the 7 general operator controls — shall have a corresponding default constant in settings.h. This allows any startup value to be changed at compile time without touching scope or rendering code.

The 7 general controls (Intensity, Focus, Astigmatism, Gain, Rain Clutter, Wave Clutter, Graticule Intensity) are physical encoder controls not yet purchased. Their placeholder default constants are defined in settings.h. KnobPanel (Thread 3) will compile and run from the start but will idle without ever acquiring Mutex A until real hardware is wired in. SharedRenderState holds the default values unchanged; Thread 1 reads and applies them every frame. No feature flags or conditional compilation are needed — the code path is complete end-to-end, always at the compile-time default.

Things to note about the keyboard type controls. The letter on the keyboard are temporary. When I get around to making the operators panel, this all will go away.

Implementation of controls:

  1. For keyboard controls. Those are run as thread one where The keyboard callback belongs to GLFW (glfwSetKeyCallback) They will manipulate the shaders only.

  2. The control desk controls will have to mutex to access the state variables that thread 1 sends to the shaders.

  3. If the control does not yet exist, we still want stubs for receiving control data for that control. It's just that nothing will call it.

Scope and left window arrangement.

For each scope, put the scope itself on the right hand of the window. On the left hand of the window will be a text description of that scope.

Underneath each scope's description will be cursor range and bearing from the radar location; and the setting of maximum range; and the bearing offset; for 0 would be to have 0 degrees pointing to true north (this is needed if I decide to implement a radar on a boat. If implimented, use k for bearing to right; and j for bearing to left. Make note in description that this is only used if this is a radar on a boat. (perhaps later on, I could ad a PPI on a boat scenario)

Please note that some keys may be the same from scope to scope. This is okay. Each scope's controls are for that scope that you are connected do.They will not effect settings on another scope.

Please note that the maximum range setting on a scope specific to that scope and will be in that scope's definition. and the bearing selection is scope specific. The manually operated radar dish for the a scope is not the same as the PPI radar dishes. They are from different eras. In addition, all range and bearing data for marine is separate than for air traffic control. They are completly different radars. Range and bearing for the precision aproach radar will be different than any other radar as that radar is located at the end of the runway and scan both horizontal and vertical.

Please analyze and comment. Please do not generate any code file nor shader files.

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CLASS DESIGN AND FILE LAYOUT

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Class Hierarchy:

Scope (abstract base) ├── ExhibitIntro ├── AScope (abstract) │ ├── MarineAScope │ └── ChainHomeAScope ├── PPIScope (abstract) │ ├── MarinePPIScope │ └── ATCPPIScope └── PARScope

Scope (abstract base) — everything all scopes share:

  • Left panel text rendering
  • s / S key handling (scope advance / reverse)
  • Auto-advance timer reset on any key or control input
  • Pure virtual: render(), handleKey(), getDescription()

ExhibitIntro : public Scope

  • Text-only rendering, no radar display
  • Header: "WELCOME TO MUSEUM VINTAGE RADAR EXHIBIT" (all caps)

AScope : public Scope (abstract) — shared A-scope behavior:

  • Horizontal range axis, vertical amplitude axis
  • Noise floor rendering (rain/wave clutter)
  • Incandescent graticule (three horizontal amplitude lines + vertical range lines)
  • Bearing control with key-hold acceleration
  • Phosphor type as parameter (P1 or P7)

MarineAScope : public AScope

  • P1 phosphor (green)
  • Range settings: 2, 4, 6 miles
  • Graticule swap animation state machine (NORMAL/SLIDING_OUT/BARE_CRT/SLIDING_IN) when operator changes max range — see Marine A-Scope section above for full detail
  • Keys: c (bearing CW), v (bearing CCW), u (range up), d (range down) u and d ignored during graticule swap animation

ChainHomeAScope : public AScope

  • P7 phosphor (early implementation)
  • Goniometer state: H/V mode toggle, azimuth angle, elevation angle
  • PRF toggle: 25 Hz / 12.5 Hz
  • Calibrator stretch/shrink scale factor
  • Fixed 100-mile range
  • Keys: [ (goniometer H/V toggle), 9/0 (tune), . (PRF), n/m (calibrator)

PPIScope : public Scope (abstract) — shared PPI behavior:

  • Clockwise sweep with P7 phosphor persistence (blue strike, green/yellow decay)
  • Incandescent bearing graticule (1-degree ticks, 15-degree labels, inner/outer rings)
  • Yellow cursor: 10-degree arc + bearing crossline
  • Cursor range/bearing readout under scope (white text)
  • Bearing offset for boat mode (k/j)
  • Cursor range clamped to max range

MarinePPIScope : public PPIScope

  • Sweep time: 4 seconds
  • Max range: 2, 4, 6 miles with correct ring sets
  • Keys: u (range up), d (range down) — this scope only

ATCPPIScope : public PPIScope

  • Sweep time: 5 seconds
  • Max range: 5, 10, 15, 20 miles with correct ring sets
  • Keys: u (range up), d (range down) — this scope only

PARScope : public Scope

  • Two stacked sub-scopes: azimuth (top, ~1/3 larger) and elevation (bottom)
  • 30 Hz alternating scan between planes (~15 Hz each)
  • Fixed 10-mile range, non-linear scale (inner 5 miles = 70% width)
  • P7 phosphor; incandescent etched glass graticules
  • All targets simulated; no cursor or bearing controls

Supporting classes: ScopeManager Thread 1 — owns scope list, s/S switching, 120s auto-advance timer PhosphorRenderer Thread 1 — P1 and P7 decay/persistence; shared dependency Graticule Thread 1 — incandescent graticule lines/text; parameterized per scope LeftPanel Thread 1 — scope description text panel (left side of window) SharedRenderState Threads 1,2,3 — Mutex A; state vars Thread 1 reads each frame for shader uniforms TargetBuffer Threads 2,4 — Mutex B; target data handoff between TrafficCop and Simulator TrafficCop Thread 2 — polls Simulator and RPi receivers; writes to SharedRenderState Simulator Thread 4 — runs fake targets; returns data to TrafficCop when polled KnobPanel Thread 3 — future hardware stub; writes to SharedRenderState under Mutex A RPiReceiver Thread 2 — stub; one per Raspberry Pi; called by TrafficCop

File layout:

src/ main.cpp scope_manager.h / scope_manager.cpp scope.h / scope.cpp — abstract Scope base scope_intro.h / scope_intro.cpp scope_ascope.h / scope_ascope.cpp — abstract AScope scope_marine_a.h / scope_marine_a.cpp scope_chain_home.h / scope_chain_home.cpp scope_ppi.h / scope_ppi.cpp — abstract PPIScope scope_marine_ppi.h / scope_marine_ppi.cpp scope_atc_ppi.h / scope_atc_ppi.cpp scope_par.h / scope_par.cpp phosphor.h / phosphor.cpp graticule.h / graticule.cpp left_panel.h / left_panel.cpp shared_render_state.h / shared_render_state.cpp target_buffer.h / target_buffer.cpp traffic_cop.h / traffic_cop.cpp simulator.h / simulator.cpp knob_panel.h / knob_panel.cpp rpi_receiver.h / rpi_receiver.cpp

settings.h                         — all tunable constants; no .cpp needed

shaders/ phosphor.vert / phosphor.frag — parameterized for P1 and P7 via uniforms graticule.vert / graticule.frag text.vert / text.frag sweep.vert / sweep.frag

settings.h — tunable constants: All magic numbers live here. Every source file that needs a tunable value includes settings.h. No values are hardcoded elsewhere. Categories planned: - Phosphor P1 color - Phosphor P7 strike color, persistence color, decay times (PPI and Chain Home) - Sweep line width, brightness, fade trail, periods per scope - PAR scan rate; Chain Home PRF high and low - Graticule incandescent color, line widths - PPI bearing ring tick lengths, label interval, font size - PPI range ring line width, label size, label color - Cursor color, line width, arc span - Noise floor amplitude and variation (Marine A-Scope) - Graticule swap animation durations (slide out, bare CRT, slide in) - Key-hold acceleration (initial step, rate, max) — separate for goniometer - Auto-advance timer interval (120 seconds) - Window size and panel layout fractions - PAR azimuth/elevation height fractions - UI text color and size; cursor readout text size - Graticule label color (incandescent)