18 lines
406 B
GLSL
18 lines
406 B
GLSL
/*
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* MIT License
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* Author: Mark Allyn
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*
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* graticule.frag — single-colour fragment shader shared by the
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* incandescent bearing graticule and the yellow cursor overlay.
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* The colour (and alpha) is set via a uniform so one shader serves both.
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*/
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#version 330 core
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out vec4 fragColor;
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uniform vec4 u_color; // RGBA; use alpha < 1 for soft edges if needed
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void main() {
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fragColor = u_color;
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}
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