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| Author | SHA1 | Date | |
|---|---|---|---|
| 2017732c1c | |||
| 200778af26 |
@@ -167,3 +167,41 @@ struct target_data_to_thread_1_structure {
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uint32_t mmsi; // AIS unique identifier; ICAO hex address for aircraft
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};
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===============================================================================
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CURRENT IMPLEMENTATION STATUS (stub phase)
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Files: include/01_classes.h, src/01_classes.cpp
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What is built:
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RadarBase — abstract base class with three pure virtual methods:
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render_left_panel() — renders radar description and keyboard control list
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render_scope() — renders scope content (stub: radar name + "stub" label)
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render_status_bar() — renders current control uniform values
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Four stub subclasses, each overriding all three methods:
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ChainHomeRadar (Ventnor, Isle of Wight)
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MarineAScopeRadar (Community Boating Center, Bellingham Bay)
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MarineTrafficRadar (center of Bellingham Bay)
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PoliceboatRadar (Taylor Dock / Boulevard Park, Bellingham Bay)
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One global instance of each subclass is declared in 01_classes.h and defined
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in 01_classes.cpp: g_chain_home, g_marine_ascope, g_marine_traffic, g_police_boat.
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What is NOT yet built (future components):
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- Real scope rendering (radar sweep, target blips, graticule, range rings/ticks,
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north indicator, P7 persistence layer, land/terrain background)
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- Target data ingestion from Traffic Cop
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- The Keyboard controls class (keyboard handling currently lives in the
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static key_callback() function in src/main.cpp)
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- The Traffic Cop class (Thread 2) — not yet started
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- The Simulator class (Thread 3) — not yet started
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- Per-frame update() method — the 30 Hz render loop in main.cpp calls
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render_left_panel(), render_scope(), and render_status_bar() directly
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Both target data structures (target_data_structure and
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target_data_to_thread_1_structure) are defined in
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include/data_structure_and_constants.h and will be used when the
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Traffic Cop and Simulator components are built.
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@@ -69,3 +69,57 @@ field:
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instructs the user to use the 1 and 2 keyboard keys to select the radar. The 1 key
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steps forward in a circle and the 2 key steps backward and the enter key makes the
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selection
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===============================================================================
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CURRENT IMPLEMENTATION STATUS
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This spec covers two related but distinct pieces of the 02_text_description component:
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A. Text renderer engine
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Files: include/02_text_description.h, src/02_text_description.cpp
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Status: COMPLETE
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Implements the TextRenderer class using FreeType. Loads printable ASCII glyphs
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(codes 32-126) from a TTF font into individual GL_RED textures and renders them
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as textured quads into whichever viewport is currently active.
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Public methods:
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initialize_shaders() — compiles/links shaders/02_text_description_{vert,frag}.glsl
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initialize_font(path, size) — loads a TTF font at a given pixel height
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render_text() — renders a string at a viewport-local pixel coordinate
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render_text_wrapped() — renders with automatic word-wrapping at a max pixel width
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get_text_width() — returns the pixel width of a string at a given scale
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set_projection(w, h) — sets the orthographic projection for a viewport
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cleanup() — releases all GL resources and glyph textures
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Two global instances are defined in src/02_text_description.cpp and declared
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extern in the header:
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g_text_renderer — loaded at FONT_SIZE_NORMAL (body text, controls, status bar)
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g_text_renderer_large — loaded at FONT_SIZE_TITLE (panel titles, scope headings)
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Font path and sizes are defined in include/settings.h:
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FONT_PATH "/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf"
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FONT_SIZE_NORMAL 18 px
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FONT_SIZE_TITLE 26 px
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B. Left-panel text content for each radar
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File: src/01_classes.cpp (render_left_panel() methods in each radar subclass)
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Status: STUB — text content implemented; actual scope rendering is not yet done.
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Each radar subclass in 01_classes renders:
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- Radar title (large renderer, white)
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- Location sub-header (small scale, white)
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- 3-4 lines of description text (white)
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- "--- CONTROLS ---" header (red) followed by per-control entries
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(label in red, keystroke(s) in pink, on the same line)
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- "1 - Return to Radar Selection" (yellow)
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The intro scene (item 5 above) is rendered by render_intro_left_panel() in
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src/main.cpp, which shows a welcome paragraph on the left panel and the
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radar selection list centred in the scope viewport.
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Status bar content for each radar is rendered by render_status_bar() in
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src/01_classes.cpp, displaying current uniform values (intensity, sensitivity,
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STC sensitivity/range, and radar-specific values such as max range, cursor
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positions, radiogoniometer, or antenna bearing) in yellow.
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@@ -33,3 +33,65 @@ The following is suggested.
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5. Run in a loop where every 30th of a second, update the selected radar.
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======================================================================
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CURRENT IMPLEMENTATION STATUS
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File: src/main.cpp
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Status: COMPLETE (stub phase)
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The five-step flow described above is fully implemented in main():
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Step 1 — parse_args()
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Parses argv[] for radar names (chain_home, marine_ascope, marine_traffic,
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police_boat). Sets radar_management[].available for each named radar.
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With no arguments, all radars are made available.
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STUB NOTE: The current build unconditionally sets operatable=1 for all four
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radars before checking availability. When real radar components are built,
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only the ones that are fully implemented should have operatable set to 1.
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The check "available only if operatable" already works correctly in the code;
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only the stub's operatable override needs to be updated.
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Step 2 — GLFW / GLAD / OpenGL initialization
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Creates a 1920x1080 window (WINDOW_WIDTH x WINDOW_HEIGHT from settings.h),
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initialises GLAD, enables GL_DEBUG_OUTPUT (controlled by ENABLE_GL_DEBUG_OUTPUT
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in settings.h), and sets global GL state (blending, no depth test).
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Step 3 — Intro / selection screen
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Renders the welcome text on the left panel (render_intro_left_panel()) and
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the radar selection list centred in the scope viewport (render_radar_list()).
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The status bar shows keyboard instructions (render_selection_status_bar()).
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Step 4 — Selection loop
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The GLFW key callback (key_callback) handles:
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- Key 1: step selection forward
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- Key 2: step selection backward
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- ENTER: activate the highlighted radar; call reset_radar_controls()
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- ESC: close the window
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If exactly one radar is available, the application auto-activates it after
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5 seconds (shows the selection screen during the countdown; breaks early
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if ENTER is pressed).
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Step 5 — Main render loop (~30 Hz)
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Uses std::chrono::steady_clock to target a 1/30 s frame period.
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Each frame:
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- Polls GLFW events
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- If SELECTION state: calls render_selection_screen()
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- If OPERATING state: calls render_operating_screen(), which delegates
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to g_active_radar->render_left_panel(), render_status_bar(),
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render_scope() through the RadarBase virtual interface.
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Additional features implemented:
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- GL debug callback (gl_debug_callback) enabled via ENABLE_GL_DEBUG_OUTPUT
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- Debug border-box renderer (draw_border_box) enabled via DEBUG_DRAW_WINDOW_BORDERS
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in settings.h — draws white outlines around each panel for layout verification
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- reset_radar_controls(): resets uniform_max_range, uniform_range_cursor,
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uniform_bearing_cursor to defaults for the selected radar when it is activated
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- Keyboard controls for all scope uniforms (intensity, sensitivity, STC, noise
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filter, radiogoniometer, max range, range cursor, bearing cursor, antenna
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rotation) are implemented in key_callback(); the controls are appropriately
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restricted by radar type (e.g. noise filter only for PPI scopes)
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Application state is tracked by AppState enum (SELECTION, OPERATING) in main.cpp.
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The active radar object is pointed to by g_active_radar (a RadarBase*).
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current_radar (global in global_data.cpp) holds the RADAR_* index of the active radar.
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@@ -227,9 +227,11 @@ These are knobs on the panel once that is built. Keyboard keys until then
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i for right turn. - uniform is float radiogoniometer;
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8. Maximum Range for all scopes except for chain home, which is fixed. This control
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will not operate for Chain Home. These maximum
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range selections will be defined for each scope; If you try to go beyond the stated
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maximum ranges, the control will have no effect; note that the default maximum range would
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be the highest for that scope; keyboard o for lower; p for higher uniform is float max_range;
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This is a stop control. Each step for for each maximum range for the selected radar.
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those maximum ranges are in a table in settings.h. If you try to step beyond the top maximum
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range for that radar, the step higher will do noting. If yoi try to step beyond the lowest
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maximum range, the the lower step key will be ignored.
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keyboard o for stepping lower; p for stepping higher. uniform is float max_range;
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9. Range Cursor (for ppi scopes, not for a scopes)
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keyboard a for lower; s for higher - uniform is float range_cursor;
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10. Bearing Cursor (for all ppi scopes; not for a scopes)
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101
README.md
101
README.md
@@ -1,3 +1,100 @@
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# radar-simulation
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# radar-simulator
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Source code for possible radar exhibit
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Museum exhibit software simulating 1940s–1960s vintage radar systems.
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## Project overview
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This application runs as a full-screen interactive exhibit on a Geekom A8 Max
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(AMD Ryzen 9 8945HS, Radeon 780M GPU, Ubuntu 25.10). Visitors can explore four
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historical radar types by cycling through a selection screen and interacting with
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keyboard controls.
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**Four radar displays:**
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| # | Name | Type | Location |
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|---|------|------|----------|
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| 1 | Chain Home | A-scope (WWII, 1940s) | RAF Ventnor, Isle of Wight |
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| 2 | Marine A-Scope | A-scope (pre-PPI, manually steered dish) | Community Boating Center, Bellingham Bay WA |
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| 3 | Marine Traffic Control | PPI scope | Center of Bellingham Bay WA |
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| 4 | Police Boat | PPI scope (moving platform) | Taylor Dock / Boulevard Park, Bellingham Bay WA |
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## Tech stack
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- **Language:** C++20
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- **Graphics:** OpenGL 4.3 Core, GLFW, GLAD
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- **Text:** FreeType 2
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- **Maps/LIDAR:** GDAL (libgdal-dev)
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- **Database:** PostgreSQL (database: radar, user: radar)
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- **Build:** CMake
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## Build
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```bash
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mkdir -p build && cd build
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cmake ..
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make -j$(nproc)
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```
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The executable is `build/radar_simulator`.
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## Running
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```bash
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# All four radars available
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./radar_simulator
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# Specific radars only
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./radar_simulator chain_home marine_ascope
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./radar_simulator marine_traffic police_boat
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```
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If only one radar is specified, it auto-activates after 5 seconds.
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## Screen layout
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The window is 1920×1080 and is divided into three areas:
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- **Left text panel** (upper-left, 500 px wide): radar description and keyboard controls
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- **Status bar** (lower-left, 500×250 px): current control values in yellow
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- **Scope** (right side, square, full height): radar display
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## Keyboard controls
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| Key | Action |
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|-----|--------|
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| **1** | Step forward in radar selection (or return to selection when operating) |
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| **2** | Step backward in radar selection |
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| **ENTER** | Activate selected radar |
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| **ESC** | Exit |
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| **3 / 4** | Intensity lower / higher |
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| **5 / 6** | Receiver sensitivity lower / higher |
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| **Q / W** | STC sensitivity lower / higher |
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| **E / R** | STC range lower / higher |
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| **T / Y** | Rain noise filter lower / higher (PPI scopes only) |
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| **U / I** | Radiogoniometer left / right (Chain Home only) |
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| **O / P** | Max range step down / up (all except Chain Home) |
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| **A / S** | Range cursor lower / higher (PPI scopes only) |
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| **D / F** | Bearing cursor CCW / CW (PPI scopes only) |
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| **G / H** | Antenna rotation CCW / CW (Marine A-Scope only) |
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## Component .md files
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Each component has a specification and status file:
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- `01_classes.md` — class hierarchy (RadarBase + 4 subclasses; stubs built)
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- `02_text_description.md` — text renderer and left-panel text content (complete)
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- `03_setup_and_radar_selection.md` — startup, selection loop, main render loop (complete)
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## Current build state
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The initialization and radar-management infrastructure is complete:
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- Four stub radar subclasses render description text, keyboard control lists,
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and current control values in the status bar.
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- The scope area shows the radar name with a `[stub]` label — no actual radar
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simulation is drawn yet.
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- All keyboard controls update CPU globals; uniforms will be pushed to shaders
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as each scope component is built.
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Real radar scope rendering (sweep, targets, graticule, range rings/ticks,
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terrain, P7 phosphor persistence) will be added one radar at a time.
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@@ -1,4 +1,33 @@
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1. build a stub for each radar that displays it's information in the left panel; then show the settngs of its controls on the status panel. In the main scope, just put the name in that panel. We do not have
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any workings. This is only for testing the operation of the initialization and management.
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As you know, you have enabled the controls on each radar enough to show that they are working, although
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there are no uniform variables yet in the shaders.
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2. Set the radar management structure to have all radars fully built and available to enable the operator to go through the radar selection and operating the controls.
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This next step is to correct a mistake I made, especially with the maximum range settings for the radars
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as well as the cursors.
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First of all remove the control for the maximum range for the chain home radar. The only range option
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for that is 200 nm. This means removing the control as well as setting the global variable for the
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maximum range for chain home to 200nm. Later on when development starts with chain home, we need to
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have a uniform variable for maximum range.
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Here are the changes I need for the controls.
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Impliment the step changes for the maximum range and indicate the maximum range in the text
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status. I changed the maximum range setting to the step setting.
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The control for the bearing shouid show the following:
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1. Degrees from true north, going clockwise for advance or counterclockwise for keyboard for going
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down. This is for chain home, ascope marine, and marine traffic control.
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2. Degrees from front of boat for the police boat radar, going clockwise for advance or
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counterclockwise for keyboard for going
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3. Note that clockwise is the direction for bearing going positive.
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4. If the operator goes beyond the meximum of 360 clockwise, we reset to 0
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and if the operator goes below 0 counterclockwise, we reset to 360.
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The control for the range cursor; keep normalized from 0 to 1. However, please take that
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normalized value and convert to actual range using the current max range setting and display
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the actual range in the text status window.
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@@ -122,10 +122,15 @@ float uniform_noise_filter = 0.0f;
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// Components: Chain Home A-scope
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float uniform_radiogoniometer = 0.0f;
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// Maximum radar range (scope-dependent units) — keyboard o (lower) / p (higher)
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// GLSL uniform: float max_range
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// Components: Marine A-scope, PPI scopes (not Chain Home; that is fixed)
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float uniform_max_range = 1.0f;
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/*
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* Maximum radar range in nautical miles (NOT normalized).
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* Chain Home: fixed at CHAIN_HOME_MAX_RANGE_NM; o/p keys ignored.
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* Others: set from the radar's step table when a radar is activated; updated by o/p.
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* 0.0 is the placeholder before any radar is selected.
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* GLSL uniform: float max_range
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* Components: all scope renderers
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*/
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float uniform_max_range = 0.0f;
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// Range cursor position (normalized 0-1) — keyboard a (lower) / s (higher)
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// GLSL uniform: float range_cursor
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@@ -78,6 +78,14 @@ public:
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/* Return the rendered pixel width of text at the given scale. */
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float get_text_width(const std::string& text, float scale) const;
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/* Render text at (x, y), wrapping on word boundaries when a line would
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* exceed max_width pixels. y is decremented by line_height * scale after
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* each rendered line, including the last. Never breaks within a word. */
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void render_text_wrapped(const std::string& text,
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float x, float& y, float scale,
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float max_width, float line_height,
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float color_r, float color_g, float color_b);
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/* Set the orthographic projection for a viewport of w × h pixels.
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* Call this each time glViewport changes before rendering text. */
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void set_projection(int w, int h);
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@@ -194,9 +194,14 @@ extern float uniform_noise_filter;
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// Components: Chain Home A-scope
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extern float uniform_radiogoniometer;
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// Maximum radar range, all scopes except Chain Home — keyboard o (lower) / p (higher)
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// GLSL uniform: float max_range
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// Components: Marine A-scope, PPI scopes
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/*
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* Maximum radar range in nautical miles (NOT normalized).
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* Chain Home is fixed at CHAIN_HOME_MAX_RANGE_NM; the o/p keys have no effect for it.
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* For other radars the value is taken from the radar's step table and updated by o/p.
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* Set via reset_radar_controls() when a radar is activated.
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* GLSL uniform: float max_range
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* Components: all scope renderers
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*/
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extern float uniform_max_range;
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// Range cursor, PPI scopes only — keyboard a (lower) / s (higher)
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@@ -86,47 +86,85 @@
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* Component: Chain Home scope (1940s, World War 2)
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* ============================================================ */
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// Fixed maximum range in km; the max_range control has no effect for this scope
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#define CHAIN_HOME_MAX_RANGE_KM 200.0f
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// Fixed maximum range in nautical miles; the o/p range control has no effect for this scope
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#define CHAIN_HOME_MAX_RANGE_NM 200.0f
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/* ============================================================
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* MARINE A-SCOPE
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* Component: 1940s marine A-scope (pre-PPI)
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* ============================================================ */
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// Selectable maximum range steps in nautical miles (o/p keys cycle through these)
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#define MARINE_A_SCOPE_NUM_RANGES 4
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// Selectable maximum range steps in nautical miles (o/p keys step through these)
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#define MARINE_A_SCOPE_NUM_RANGES 4
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#define MARINE_A_SCOPE_RANGE_STEP_1 3.0f
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#define MARINE_A_SCOPE_RANGE_STEP_2 6.0f
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#define MARINE_A_SCOPE_RANGE_STEP_3 12.0f
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#define MARINE_A_SCOPE_RANGE_STEP_4 24.0f
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// Pip spacing on the A-scope sweep (nm between range pips), one value per range step
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||||
#define MARINE_A_SCOPE_PIP_STEP_1 0.5f /* 3 nm range — pip every 0.5 nm */
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#define MARINE_A_SCOPE_PIP_STEP_2 1.0f /* 6 nm range — pip every 1.0 nm */
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#define MARINE_A_SCOPE_PIP_STEP_3 2.0f /* 12 nm range — pip every 2.0 nm */
|
||||
#define MARINE_A_SCOPE_PIP_STEP_4 4.0f /* 24 nm range — pip every 4.0 nm */
|
||||
|
||||
/* ============================================================
|
||||
* PPI SCOPE - MARINE TRAFFIC CONTROL
|
||||
* Component: PPI scope, marine traffic control station
|
||||
* ============================================================ */
|
||||
|
||||
// Selectable maximum range steps in nautical miles
|
||||
#define PPI_MTC_NUM_RANGES 5
|
||||
#define PPI_MTC_NUM_RANGES 5
|
||||
#define PPI_MTC_RANGE_STEP_1 3.0f
|
||||
#define PPI_MTC_RANGE_STEP_2 6.0f
|
||||
#define PPI_MTC_RANGE_STEP_3 12.0f
|
||||
#define PPI_MTC_RANGE_STEP_4 24.0f
|
||||
#define PPI_MTC_RANGE_STEP_5 48.0f
|
||||
|
||||
/*
|
||||
* Range ring positions (nm from centre) per range step.
|
||||
* Two rings per step, placed at 1/3 and 2/3 of the maximum range.
|
||||
* No ring at the maximum range itself — that is the scope edge / graticule boundary.
|
||||
*/
|
||||
#define PPI_MTC_RING1_STEP_1 1.0f /* 3 nm — inner ring */
|
||||
#define PPI_MTC_RING2_STEP_1 2.0f /* 3 nm — outer ring */
|
||||
#define PPI_MTC_RING1_STEP_2 2.0f /* 6 nm */
|
||||
#define PPI_MTC_RING2_STEP_2 4.0f
|
||||
#define PPI_MTC_RING1_STEP_3 4.0f /* 12 nm */
|
||||
#define PPI_MTC_RING2_STEP_3 8.0f
|
||||
#define PPI_MTC_RING1_STEP_4 8.0f /* 24 nm */
|
||||
#define PPI_MTC_RING2_STEP_4 16.0f
|
||||
#define PPI_MTC_RING1_STEP_5 16.0f /* 48 nm */
|
||||
#define PPI_MTC_RING2_STEP_5 32.0f
|
||||
|
||||
/* ============================================================
|
||||
* PPI SCOPE - ON-BOARD BOAT
|
||||
* Component: PPI scope, on-board boat view
|
||||
* ============================================================ */
|
||||
|
||||
// Selectable maximum range steps in nautical miles
|
||||
#define PPI_BOAT_NUM_RANGES 5
|
||||
#define PPI_BOAT_NUM_RANGES 5
|
||||
#define PPI_BOAT_RANGE_STEP_1 1.5f
|
||||
#define PPI_BOAT_RANGE_STEP_2 3.0f
|
||||
#define PPI_BOAT_RANGE_STEP_3 6.0f
|
||||
#define PPI_BOAT_RANGE_STEP_4 12.0f
|
||||
#define PPI_BOAT_RANGE_STEP_5 24.0f
|
||||
|
||||
/*
|
||||
* Range ring positions (nm from centre) per range step.
|
||||
* Two rings per step, placed at 1/3 and 2/3 of the maximum range.
|
||||
* No ring at the maximum range itself — that is the scope edge / graticule boundary.
|
||||
*/
|
||||
#define PPI_BOAT_RING1_STEP_1 0.5f /* 1.5 nm — inner ring */
|
||||
#define PPI_BOAT_RING2_STEP_1 1.0f /* 1.5 nm — outer ring */
|
||||
#define PPI_BOAT_RING1_STEP_2 1.0f /* 3 nm */
|
||||
#define PPI_BOAT_RING2_STEP_2 2.0f
|
||||
#define PPI_BOAT_RING1_STEP_3 2.0f /* 6 nm */
|
||||
#define PPI_BOAT_RING2_STEP_3 4.0f
|
||||
#define PPI_BOAT_RING1_STEP_4 4.0f /* 12 nm */
|
||||
#define PPI_BOAT_RING2_STEP_4 8.0f
|
||||
#define PPI_BOAT_RING1_STEP_5 8.0f /* 24 nm */
|
||||
#define PPI_BOAT_RING2_STEP_5 16.0f
|
||||
|
||||
/* ============================================================
|
||||
* WINDOW AND PANEL LAYOUT
|
||||
* Component: Thread 1 (main.cpp), 01_classes, 02_text_description
|
||||
@@ -198,7 +236,7 @@
|
||||
#define BEARING_CURSOR_STEP 1.0f
|
||||
#define RANGE_CURSOR_STEP 0.02f
|
||||
#define MARINE_A_BEARING_STEP 1.0f
|
||||
#define MAX_RANGE_STEP 0.1f
|
||||
// Max range is now step-indexed (see MARINE_A_SCOPE_*, PPI_MTC_*, PPI_BOAT_* tables above)
|
||||
|
||||
/* ============================================================
|
||||
* KEYBOARD CONTROL LIMITS
|
||||
@@ -217,5 +255,4 @@
|
||||
#define NOISE_FILTER_MAX 1.0f
|
||||
#define RANGE_CURSOR_MIN 0.0f
|
||||
#define RANGE_CURSOR_MAX 1.0f
|
||||
#define MAX_RANGE_MIN 0.1f
|
||||
#define MAX_RANGE_MAX 1.0f
|
||||
// Max range limits removed — range is now step-indexed, clamped by table size
|
||||
|
||||
@@ -80,6 +80,14 @@ static void text_line(const std::string& text, float x, float& y,
|
||||
y -= LH * scale;
|
||||
}
|
||||
|
||||
/* Render a body-text line with word wrapping; y advances by one line per
|
||||
* wrapped output line. max_width is the available horizontal pixel span. */
|
||||
static void text_line_wrapped(const std::string& text, float x, float& y,
|
||||
float scale, float max_width,
|
||||
float cr, float cg, float cb) {
|
||||
g_text_renderer.render_text_wrapped(text, x, y, scale, max_width, LH, cr, cg, cb);
|
||||
}
|
||||
|
||||
/* Render one title-size line using the large renderer at scale 1.0. */
|
||||
static void text_line_large(const std::string& text, float x, float& y,
|
||||
float cr, float cg, float cb) {
|
||||
@@ -151,12 +159,12 @@ static void render_scope_name(const std::string& radar_name) {
|
||||
static void render_common_status(float x, float& y, float scale) {
|
||||
char buf[320];
|
||||
snprintf(buf, sizeof(buf),
|
||||
"Intensity: %.2f | Sensitivity: %.2f | STC Sens: %.2f | STC Range: %.2f",
|
||||
"Intensity: %.2f | Sensitivity: %.2f | STC Sens: %.2f | STC Range: %.1f nm",
|
||||
uniform_intensity, uniform_sensitivity,
|
||||
uniform_stc_sensitivity, uniform_stc_range);
|
||||
g_text_renderer.render_text(buf, x, y, scale,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
y -= LH * scale;
|
||||
uniform_stc_sensitivity, uniform_stc_range * uniform_max_range);
|
||||
float max_w = static_cast<float>(LEFT_PANEL_WIDTH) - 2.0f * MARGIN;
|
||||
text_line_wrapped(buf, x, y, scale, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
}
|
||||
|
||||
/* ================================================================== */
|
||||
@@ -221,16 +229,18 @@ void ChainHomeRadar::render_scope() {
|
||||
void ChainHomeRadar::render_status_bar() {
|
||||
float x = MARGIN;
|
||||
float y = static_cast<float>(STATUS_BAR_HEIGHT) - MARGIN - LH;
|
||||
float max_w = static_cast<float>(LEFT_PANEL_WIDTH) - 2.0f * MARGIN;
|
||||
|
||||
text_line("CHAIN HOME RADAR (Ventnor, Isle of Wight) | Fixed range: 200 km",
|
||||
x, y, SCALE_NORMAL, COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
text_line_wrapped("CHAIN HOME RADAR (Ventnor, Isle of Wight) | Fixed range: 200 nm",
|
||||
x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
|
||||
render_common_status(x, y, SCALE_NORMAL);
|
||||
|
||||
char buf[200];
|
||||
snprintf(buf, sizeof(buf), "Radiogoniometer: %.1f deg", uniform_radiogoniometer);
|
||||
g_text_renderer.render_text(buf, x, y, SCALE_NORMAL,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
text_line_wrapped(buf, x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
}
|
||||
|
||||
/* ================================================================== */
|
||||
@@ -291,18 +301,20 @@ void MarineAScopeRadar::render_scope() {
|
||||
void MarineAScopeRadar::render_status_bar() {
|
||||
float x = MARGIN;
|
||||
float y = static_cast<float>(STATUS_BAR_HEIGHT) - MARGIN - LH;
|
||||
float max_w = static_cast<float>(LEFT_PANEL_WIDTH) - 2.0f * MARGIN;
|
||||
|
||||
text_line("MARINE A-SCOPE RADAR (Community Boating Center, Bellingham Bay)",
|
||||
x, y, SCALE_NORMAL, COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
text_line_wrapped("MARINE A-SCOPE RADAR (Community Boating Center, Bellingham Bay)",
|
||||
x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
|
||||
render_common_status(x, y, SCALE_NORMAL);
|
||||
|
||||
char buf[200];
|
||||
snprintf(buf, sizeof(buf),
|
||||
"Max Range (normalized): %.2f | Antenna Bearing: %.1f deg",
|
||||
"Max Range: %.1f nm | Antenna Bearing: %.1f deg",
|
||||
uniform_max_range, uniform_marine_a_bearing);
|
||||
g_text_renderer.render_text(buf, x, y, SCALE_NORMAL,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
text_line_wrapped(buf, x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
}
|
||||
|
||||
/* ================================================================== */
|
||||
@@ -365,20 +377,22 @@ void MarineTrafficRadar::render_scope() {
|
||||
void MarineTrafficRadar::render_status_bar() {
|
||||
float x = MARGIN;
|
||||
float y = static_cast<float>(STATUS_BAR_HEIGHT) - MARGIN - LH;
|
||||
float max_w = static_cast<float>(LEFT_PANEL_WIDTH) - 2.0f * MARGIN;
|
||||
|
||||
text_line("MARINE TRAFFIC CONTROL RADAR (Bellingham Bay)",
|
||||
x, y, SCALE_NORMAL, COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
text_line_wrapped("MARINE TRAFFIC CONTROL RADAR (Bellingham Bay)",
|
||||
x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
|
||||
render_common_status(x, y, SCALE_NORMAL);
|
||||
|
||||
char buf[280];
|
||||
snprintf(buf, sizeof(buf),
|
||||
"Noise Filter: %.2f | Max Range (norm): %.2f | "
|
||||
"Range Cursor: %.2f | Bearing Cursor: %.1f deg",
|
||||
"Noise Filter: %.2f | Max Range: %.1f nm | "
|
||||
"Range Cursor: %.2f nm | Bearing Cursor: %.1f deg",
|
||||
uniform_noise_filter, uniform_max_range,
|
||||
uniform_range_cursor, uniform_bearing_cursor);
|
||||
g_text_renderer.render_text(buf, x, y, SCALE_NORMAL,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
uniform_range_cursor * uniform_max_range, uniform_bearing_cursor);
|
||||
text_line_wrapped(buf, x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
}
|
||||
|
||||
/* ================================================================== */
|
||||
@@ -443,18 +457,20 @@ void PoliceboatRadar::render_scope() {
|
||||
void PoliceboatRadar::render_status_bar() {
|
||||
float x = MARGIN;
|
||||
float y = static_cast<float>(STATUS_BAR_HEIGHT) - MARGIN - LH;
|
||||
float max_w = static_cast<float>(LEFT_PANEL_WIDTH) - 2.0f * MARGIN;
|
||||
|
||||
text_line("POLICE BOAT RADAR (Bellingham Bay - moving)",
|
||||
x, y, SCALE_NORMAL, COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
text_line_wrapped("POLICE BOAT RADAR (Bellingham Bay - moving)",
|
||||
x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
|
||||
render_common_status(x, y, SCALE_NORMAL);
|
||||
|
||||
char buf[280];
|
||||
snprintf(buf, sizeof(buf),
|
||||
"Noise Filter: %.2f | Max Range (norm): %.2f | "
|
||||
"Range Cursor: %.2f | Bearing Cursor: %.1f deg",
|
||||
"Noise Filter: %.2f | Max Range: %.1f nm | "
|
||||
"Range Cursor: %.2f nm | Bearing Cursor: %.1f deg",
|
||||
uniform_noise_filter, uniform_max_range,
|
||||
uniform_range_cursor, uniform_bearing_cursor);
|
||||
g_text_renderer.render_text(buf, x, y, SCALE_NORMAL,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
uniform_range_cursor * uniform_max_range, uniform_bearing_cursor);
|
||||
text_line_wrapped(buf, x, y, SCALE_NORMAL, max_w,
|
||||
COL_YELLOW[0], COL_YELLOW[1], COL_YELLOW[2]);
|
||||
}
|
||||
|
||||
@@ -247,6 +247,38 @@ float TextRenderer::get_text_width(const std::string& text, float scale) const {
|
||||
return width;
|
||||
}
|
||||
|
||||
void TextRenderer::render_text_wrapped(const std::string& text,
|
||||
float x, float& y, float scale,
|
||||
float max_width, float line_height,
|
||||
float color_r, float color_g, float color_b) {
|
||||
std::string line;
|
||||
std::string::size_type pos = 0;
|
||||
std::string::size_type slen = text.length();
|
||||
|
||||
while (pos <= slen) {
|
||||
std::string::size_type nxt = text.find(' ', pos);
|
||||
if (nxt == std::string::npos) nxt = slen;
|
||||
|
||||
std::string word = text.substr(pos, nxt - pos);
|
||||
if (!word.empty()) {
|
||||
std::string candidate = line.empty() ? word : (line + " " + word);
|
||||
if (!line.empty() && get_text_width(candidate, scale) > max_width) {
|
||||
render_text(line, x, y, scale, color_r, color_g, color_b);
|
||||
y -= line_height * scale;
|
||||
line = word;
|
||||
} else {
|
||||
line = candidate;
|
||||
}
|
||||
}
|
||||
pos = nxt + 1;
|
||||
}
|
||||
|
||||
if (!line.empty()) {
|
||||
render_text(line, x, y, scale, color_r, color_g, color_b);
|
||||
y -= line_height * scale;
|
||||
}
|
||||
}
|
||||
|
||||
void TextRenderer::set_projection(int w, int h) {
|
||||
/* Column-major orthographic matrix mapping pixel space [0,w]x[0,h]
|
||||
* to NDC. Near=-1, far=1 (depth unused for 2D text). */
|
||||
|
||||
115
src/main.cpp
115
src/main.cpp
@@ -57,6 +57,27 @@
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Range step lookup tables */
|
||||
/* Mirror the settings.h defines as arrays so the keyboard handler */
|
||||
/* can index them at run time. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static const float ASCOPE_RANGES[MARINE_A_SCOPE_NUM_RANGES] = {
|
||||
MARINE_A_SCOPE_RANGE_STEP_1, MARINE_A_SCOPE_RANGE_STEP_2,
|
||||
MARINE_A_SCOPE_RANGE_STEP_3, MARINE_A_SCOPE_RANGE_STEP_4
|
||||
};
|
||||
|
||||
static const float MTC_RANGES[PPI_MTC_NUM_RANGES] = {
|
||||
PPI_MTC_RANGE_STEP_1, PPI_MTC_RANGE_STEP_2, PPI_MTC_RANGE_STEP_3,
|
||||
PPI_MTC_RANGE_STEP_4, PPI_MTC_RANGE_STEP_5
|
||||
};
|
||||
|
||||
static const float BOAT_RANGES[PPI_BOAT_NUM_RANGES] = {
|
||||
PPI_BOAT_RANGE_STEP_1, PPI_BOAT_RANGE_STEP_2, PPI_BOAT_RANGE_STEP_3,
|
||||
PPI_BOAT_RANGE_STEP_4, PPI_BOAT_RANGE_STEP_5
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Debug border-box line renderer (DEBUG_DRAW_WINDOW_BORDERS) */
|
||||
/* ------------------------------------------------------------------ */
|
||||
@@ -242,6 +263,36 @@ static void GLAPIENTRY gl_debug_callback(GLenum /*source*/,
|
||||
fprintf(stderr, "[GL %s] %s\n", type_str, message);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* reset_radar_controls: called when a radar is activated */
|
||||
/* Resets range to the widest step and zeroes the cursors. */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static void reset_radar_controls(int radar_idx) {
|
||||
switch (radar_idx) {
|
||||
case RADAR_CHAIN_HOME:
|
||||
uniform_max_range = CHAIN_HOME_MAX_RANGE_NM;
|
||||
break;
|
||||
case RADAR_MARINE_ASCOPE:
|
||||
ascope_range_setting = MARINE_A_SCOPE_NUM_RANGES - 1;
|
||||
uniform_max_range = ASCOPE_RANGES[ascope_range_setting];
|
||||
break;
|
||||
case RADAR_MARINE_TRAFFIC:
|
||||
traffic_control_range_setting = PPI_MTC_NUM_RANGES - 1;
|
||||
uniform_max_range = MTC_RANGES[traffic_control_range_setting];
|
||||
break;
|
||||
case RADAR_POLICE_BOAT:
|
||||
police_boat_range_setting = PPI_BOAT_NUM_RANGES - 1;
|
||||
uniform_max_range = BOAT_RANGES[police_boat_range_setting];
|
||||
break;
|
||||
default:
|
||||
uniform_max_range = 0.0f;
|
||||
break;
|
||||
}
|
||||
uniform_range_cursor = 0.0f;
|
||||
uniform_bearing_cursor = 0.0f;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Keyboard callback (Thread 1) */
|
||||
/* ------------------------------------------------------------------ */
|
||||
@@ -267,13 +318,14 @@ static void key_callback(GLFWwindow* window, int key, int /*scancode*/,
|
||||
(g_selection_cursor - 1 + static_cast<int>(g_selectable.size()))
|
||||
% static_cast<int>(g_selectable.size());
|
||||
} else if (key == GLFW_KEY_ENTER || key == GLFW_KEY_KP_ENTER) {
|
||||
/* Activate selected radar. */
|
||||
/* Activate selected radar; reset all controls to defaults for that radar. */
|
||||
int mi = g_selectable[g_selection_cursor].management_index;
|
||||
for (int i = 0; i < RADAR_COUNT; i++) radar_management[i].selected = 0;
|
||||
radar_management[mi].selected = 1;
|
||||
current_radar = mi;
|
||||
g_active_radar = g_selectable[g_selection_cursor].instance;
|
||||
g_app_state = AppState::OPERATING;
|
||||
reset_radar_controls(mi);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -363,17 +415,43 @@ static void key_callback(GLFWwindow* window, int key, int /*scancode*/,
|
||||
}
|
||||
break;
|
||||
|
||||
/* Max range (all scopes except Chain Home) */
|
||||
/* Max range — step lower (shorter range / zoom in); Chain Home: no effect */
|
||||
case GLFW_KEY_O:
|
||||
if (current_radar != RADAR_CHAIN_HOME) {
|
||||
uniform_max_range = std::max(MAX_RANGE_MIN,
|
||||
uniform_max_range - MAX_RANGE_STEP);
|
||||
if (current_radar == RADAR_MARINE_ASCOPE) {
|
||||
if (ascope_range_setting > 0) {
|
||||
ascope_range_setting--;
|
||||
uniform_max_range = ASCOPE_RANGES[ascope_range_setting];
|
||||
}
|
||||
} else if (current_radar == RADAR_MARINE_TRAFFIC) {
|
||||
if (traffic_control_range_setting > 0) {
|
||||
traffic_control_range_setting--;
|
||||
uniform_max_range = MTC_RANGES[traffic_control_range_setting];
|
||||
}
|
||||
} else if (current_radar == RADAR_POLICE_BOAT) {
|
||||
if (police_boat_range_setting > 0) {
|
||||
police_boat_range_setting--;
|
||||
uniform_max_range = BOAT_RANGES[police_boat_range_setting];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
/* Max range — step higher (longer range / zoom out); Chain Home: no effect */
|
||||
case GLFW_KEY_P:
|
||||
if (current_radar != RADAR_CHAIN_HOME) {
|
||||
uniform_max_range = std::min(MAX_RANGE_MAX,
|
||||
uniform_max_range + MAX_RANGE_STEP);
|
||||
if (current_radar == RADAR_MARINE_ASCOPE) {
|
||||
if (ascope_range_setting < MARINE_A_SCOPE_NUM_RANGES - 1) {
|
||||
ascope_range_setting++;
|
||||
uniform_max_range = ASCOPE_RANGES[ascope_range_setting];
|
||||
}
|
||||
} else if (current_radar == RADAR_MARINE_TRAFFIC) {
|
||||
if (traffic_control_range_setting < PPI_MTC_NUM_RANGES - 1) {
|
||||
traffic_control_range_setting++;
|
||||
uniform_max_range = MTC_RANGES[traffic_control_range_setting];
|
||||
}
|
||||
} else if (current_radar == RADAR_POLICE_BOAT) {
|
||||
if (police_boat_range_setting < PPI_BOAT_NUM_RANGES - 1) {
|
||||
police_boat_range_setting++;
|
||||
uniform_max_range = BOAT_RANGES[police_boat_range_setting];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -578,26 +656,33 @@ static void render_radar_list() {
|
||||
static void render_selection_status_bar() {
|
||||
float x = MARGIN;
|
||||
float y = static_cast<float>(STATUS_BAR_HEIGHT) - MARGIN - LH_MAIN;
|
||||
float xp;
|
||||
|
||||
/* Line 1: "Use 1 / 2 to change selection." */
|
||||
g_text_renderer.render_text("Use ", x, y, 1.0f,
|
||||
COL_WHITE[0], COL_WHITE[1], COL_WHITE[2]);
|
||||
float xp = x + g_text_renderer.get_text_width("Use ", 1.0f);
|
||||
xp = x + g_text_renderer.get_text_width("Use ", 1.0f);
|
||||
|
||||
g_text_renderer.render_text("1", xp, y, 1.0f,
|
||||
COL_PINK[0], COL_PINK[1], COL_PINK[2]);
|
||||
xp += g_text_renderer.get_text_width("1", 1.0f);
|
||||
|
||||
g_text_renderer.render_text(" / ", xp, y, 1.0f,
|
||||
g_text_renderer.render_text(" / ", xp, y, 1.0f,
|
||||
COL_WHITE[0], COL_WHITE[1], COL_WHITE[2]);
|
||||
xp += g_text_renderer.get_text_width(" / ", 1.0f);
|
||||
xp += g_text_renderer.get_text_width(" / ", 1.0f);
|
||||
|
||||
g_text_renderer.render_text("2", xp, y, 1.0f,
|
||||
COL_PINK[0], COL_PINK[1], COL_PINK[2]);
|
||||
xp += g_text_renderer.get_text_width("2", 1.0f);
|
||||
|
||||
g_text_renderer.render_text(" to move the selection. Press ", xp, y, 1.0f,
|
||||
g_text_renderer.render_text(" to change selection.", xp, y, 1.0f,
|
||||
COL_WHITE[0], COL_WHITE[1], COL_WHITE[2]);
|
||||
xp += g_text_renderer.get_text_width(" to move the selection. Press ", 1.0f);
|
||||
|
||||
/* Line 2: "Press ENTER to activate." */
|
||||
y -= LH_MAIN;
|
||||
g_text_renderer.render_text("Press ", x, y, 1.0f,
|
||||
COL_WHITE[0], COL_WHITE[1], COL_WHITE[2]);
|
||||
xp = x + g_text_renderer.get_text_width("Press ", 1.0f);
|
||||
|
||||
g_text_renderer.render_text("ENTER", xp, y, 1.0f,
|
||||
COL_PINK[0], COL_PINK[1], COL_PINK[2]);
|
||||
@@ -606,13 +691,16 @@ static void render_selection_status_bar() {
|
||||
g_text_renderer.render_text(" to activate.", xp, y, 1.0f,
|
||||
COL_WHITE[0], COL_WHITE[1], COL_WHITE[2]);
|
||||
|
||||
/* Line 3: "Press ESC to exit the exhibit." */
|
||||
y -= LH_MAIN;
|
||||
g_text_renderer.render_text("Press ", x, y, 1.0f,
|
||||
COL_WHITE[0], COL_WHITE[1], COL_WHITE[2]);
|
||||
xp = x + g_text_renderer.get_text_width("Press ", 1.0f);
|
||||
|
||||
g_text_renderer.render_text("ESC", xp, y, 1.0f,
|
||||
COL_PINK[0], COL_PINK[1], COL_PINK[2]);
|
||||
xp += g_text_renderer.get_text_width("ESC", 1.0f);
|
||||
|
||||
g_text_renderer.render_text(" to exit the exhibit.", xp, y, 1.0f,
|
||||
COL_WHITE[0], COL_WHITE[1], COL_WHITE[2]);
|
||||
}
|
||||
@@ -827,6 +915,7 @@ int main(int argc, char* argv[]) {
|
||||
current_radar = g_selectable[0].management_index;
|
||||
g_active_radar = g_selectable[0].instance;
|
||||
g_app_state = AppState::OPERATING;
|
||||
reset_radar_controls(current_radar);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user