Files
radar-simulation/build/shaders/text.vert
2026-04-02 10:33:22 -07:00

9 lines
172 B
GLSL

#version 330 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
out vec2 vUV;
void main() {
gl_Position = vec4(aPos, 0.0, 1.0);
vUV = aUV;
}