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radar-simulation/CLAUDE.md
2026-03-31 19:31:23 -07:00

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Hello, this is a project to create a simulation of a vintage marine radar before the days of digital electronics and we had to use a cathode ray tube with p7 phosphor

I plan to use c++ and opengl and shaders for access to a GPU. I am in ubuntu 25.10.

The platform is a Geekom GEEKOM A8 Max, AMD Ryzen 9 8945HS 5.2GHz 32GB RAM

Now here is the overall project and proposed architecture

This project is to simulatel a period 1950 to 1960 marine radar with a crt p7 phosphor for the ppi scope and a p4 phosphor for the a scope. The ppi scope will be on the right side of the screen and the a scope will be on the left hand side of the screen. The user will use a knob to set the bearing for the a scope as that only shows range.

For now, the a scope will not be made full because I have not figured out how to impliment the bearing control. Just put the display up on the screen.

The main ppi scope will take up the right hand side of the screen. You need to leave about a 1/2 inch margin around the sides of the circular scope.

The a scope will have pulse amplitude on the vertical axis and the range on the horizontal axis. There will be a graticule for the a scope.