24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
Hello, this is a project to create a simulation of a vintage marine radar before the
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days of digital electronics and we had to use a cathode ray tube with p7 phosphor
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I plan to use c++ and opengl and shaders for access to a GPU. I am in ubuntu 25.10.
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The platform is a Geekom GEEKOM A8 Max, AMD Ryzen 9 8945HS 5.2GHz 32GB RAM
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Now here is the overall project and proposed architecture
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This project is to simulatel a period 1950 to 1960 marine radar with a crt p7
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phosphor for the ppi scope and a p4 phosphor for the a scope. The ppi scope
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will be on the right side of the screen and the a scope will be on the left
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hand side of the screen. The user will use a knob to set the bearing for the
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a scope as that only shows range.
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For now, the a scope will not be made full because I have not figured out
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how to impliment the bearing control. Just put the display up on the screen.
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The main ppi scope will take up the right hand side of the screen. You need to leave about
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a 1/2 inch margin around the sides of the circular scope.
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The a scope will have pulse amplitude on the vertical axis and the range on the horizontal
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axis. There will be a graticule for the a scope.
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