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radar-simulation/build/shaders/text.frag
2026-04-02 10:33:22 -07:00

10 lines
197 B
GLSL

#version 330 core
in vec2 vUV;
uniform sampler2D uTexture;
uniform vec3 uColor;
out vec4 FragColor;
void main() {
float alpha = texture(uTexture, vUV).r;
FragColor = vec4(uColor, alpha);
}