10 lines
197 B
GLSL
10 lines
197 B
GLSL
#version 330 core
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in vec2 vUV;
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uniform sampler2D uTexture;
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uniform vec3 uColor;
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out vec4 FragColor;
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void main() {
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float alpha = texture(uTexture, vUV).r;
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FragColor = vec4(uColor, alpha);
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}
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