Files
sound-scope/piano_class.cpp
2026-03-27 10:26:47 -07:00

233 lines
7.1 KiB
C++

#include <SDL2/SDL_image.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include <cmath>
#include <unistd.h>
#include <iostream>
#include <chrono>
#include "scope.h"
// Piano class method bodies
// Piano window
int piano_window_class::draw_trace(piano_data_struct *input_piano_data)
{
//printf("this size %d\n", this_piano_data_size);
//Clear the window
SDL_SetRenderDrawColor(renderer_for_piano, (Uint8)40, (Uint8)40, (Uint8)0, (Uint8)255);
SDL_RenderClear(renderer_for_piano);
// Render word Piano
// SDL_RenderCopy(renderer_for_piano, texture_for_piano, NULL, &rect_for_piano_text);
my_piano_data = input_piano_data;
// point to piano_key_texture
if (my_piano_data->keyboard_key == 0)
{
texture_current_piano_light = texture_key_blank;
}
else
{
texture_current_piano_light = texture_keys[my_piano_data->keyboard_key - 1];
}
// point to octive_texture
if (my_piano_data->octive == 0)
{
texture_current_octive_light = texture_octive_blank;
}
else
{
texture_current_octive_light = texture_octives[my_piano_data->octive - 1];
}
// Put on screen
SDL_RenderCopy(renderer_for_piano, texture_current_piano_light, NULL, &rect_for_keys);
SDL_RenderCopy(renderer_for_piano, texture_current_octive_light, NULL, &rect_for_octives);
SDL_RenderPresent(renderer_for_piano);
return 0;
}
int piano_window_class::get_max_piano_trace_width()
{
return max_piano_trace_width;
}
int piano_window_class::get_max_piano_trace_height()
{
return max_piano_trace_height;
}
piano_window_class::piano_window_class (int x_main_window_size, int y_main_window_size)
{
x_piano_window_position = 15;
y_piano_window_position = (int)((y_main_window_size / 3) * 2) + 30;
x_piano_window_size = x_main_window_size - 40;
y_piano_window_size = (((int)(y_main_window_size / 3)) * 1) - 10;
x_piano_window_trace_base = 1;
y_piano_window_trace_base = y_piano_window_size - 2;
max_piano_trace_width = x_piano_window_size - 2;
max_piano_trace_height = y_piano_window_size;
if ((window_for_piano = SDL_CreateWindow("Piano",
x_piano_window_position, y_piano_window_position,
x_piano_window_size, y_piano_window_size,0)) == NULL) {
printf("error opening piano window SDL: %s\n", SDL_GetError());
exit (0);
}
printf("piano window: window_size %d x pos %d max trace width %d\n",
x_piano_window_size, x_piano_window_position, max_piano_trace_width);
SDL_SetWindowBordered(window_for_piano, SDL_FALSE);
if ((renderer_for_piano = SDL_CreateRenderer(window_for_piano, -1, 0)) == NULL) {
printf("error opening piano renderer SDL: %s\n", SDL_GetError());
exit (0);
}
// Working on the title text
if ((font_for_piano = TTF_OpenFont("/usr/share/fonts/truetype/freefont/FreeSans.ttf",
24)) == NULL) {
printf("error opening piano font SDL: %s\n", SDL_GetError());
exit (0);
}
color_for_piano = {255,255,255};
if ((surface_for_piano_text = TTF_RenderText_Solid(font_for_piano,
"PIANO KEYBOARD", color_for_piano)) == NULL) {
printf("error opening piano surface SDL: %s\n", SDL_GetError());
exit (0);
}
if ((texture_for_piano = SDL_CreateTextureFromSurface(renderer_for_piano,
surface_for_piano_text)) == NULL) {
printf("error opening piano texture SDL: %s\n", SDL_GetError());
exit (0);
}
rect_for_piano_text.x = x_piano_window_trace_base + 5;
rect_for_piano_text.y = 20;
rect_for_piano_text.w = surface_for_piano_text->w;
rect_for_piano_text.h = surface_for_piano_text->h;
// Load all images
// Load blanks
surface_key_blank = SDL_LoadBMP(
"/home/maallyn/sound-scope/sdl2/fft/keyboard-key-blank.bmp");
if (surface_key_blank == NULL) {
printf("cannot load keyboard blank keymap file\n");
printf("%s\n",SDL_GetError());
printf("\n");
exit (0);
}
surface_octive_blank = SDL_LoadBMP(
"/home/maallyn/sound-scope/sdl2/fft/octive-blank.bmp");
if (surface_octive_blank == NULL) {
printf("cannot load octive blank keymap file\n");
printf("%s\n",SDL_GetError());
printf("\n");
exit (0);
}
// Scale the rect for all keyboards (all same size)
rect_for_keys.w = (int)(surface_key_blank->w * PIANO_SIZE_MULTIPLY);
rect_for_keys.h = (int)(surface_key_blank->h * PIANO_SIZE_MULTIPLY);
rect_for_keys.x = KEYBOARD_POSITION_X;
rect_for_keys.y = KEYBOARD_POSITION_Y;
// Scale the rect for all octives (all same size)
rect_for_octives.w = (int)(surface_octive_blank->w * PIANO_SIZE_MULTIPLY);
rect_for_octives.h = (int)(surface_octive_blank->h * PIANO_SIZE_MULTIPLY);
rect_for_octives.x = OCTIVE_POSITION_X;
rect_for_octives.y = OCTIVE_POSITION_Y;
texture_key_blank = SDL_CreateTextureFromSurface(renderer_for_piano,
surface_key_blank);
if (texture_key_blank == NULL) {
printf("cannot texture keyboard blank keymap file\n");
printf("%s\n", SDL_GetError());
printf("\n");
exit (0);
}
texture_octive_blank = SDL_CreateTextureFromSurface(renderer_for_piano,
surface_octive_blank);
if (texture_octive_blank == NULL) {
printf("cannot texture octive blank keymap file\n");
printf("%s\n", SDL_GetError());
printf("\n");
exit (0);
}
// do rest of keys and octives
// keys
for (loop_counter = 0; loop_counter < NUMBER_KEY_LIGHTS; loop_counter += 1)
{
surface_keys[loop_counter] = SDL_LoadBMP(keyboard_lights[loop_counter]);
if (surface_keys[loop_counter] == NULL) {
printf("cannot load light file keymap file %s\n", keyboard_lights[loop_counter]);
printf("%s\n",SDL_GetError());
printf("\n");
exit (0);
}
texture_keys[loop_counter] = SDL_CreateTextureFromSurface(renderer_for_piano,
surface_keys[loop_counter]);
if (texture_keys[loop_counter] == NULL) {
printf("cannot texture keyboard light %d\n", loop_counter);
printf("%s\n", SDL_GetError());
printf("\n");
exit (0);
}
}
// octives
for (loop_counter = 0; loop_counter < NUMBER_OCTIVE_LIGHTS; loop_counter += 1)
{
surface_octives[loop_counter] = SDL_LoadBMP(octive_lights[loop_counter]);
if (surface_octives[loop_counter] == NULL) {
printf("cannot load light file octive file %s\n", octive_lights[loop_counter]);
printf("%s\n",SDL_GetError());
printf("\n");
exit (0);
}
texture_octives[loop_counter] = SDL_CreateTextureFromSurface(renderer_for_piano,
surface_octives[loop_counter]);
if (texture_octives[loop_counter] == NULL) {
printf("cannot texture octive light %d\n", loop_counter);
printf("%s\n", SDL_GetError());
printf("\n");
exit (0);
}
}
// Put stuff on screen
SDL_SetRenderDrawColor(renderer_for_piano, (Uint8)40, (Uint8)40, (Uint8)0, (Uint8)255);
SDL_RenderClear(renderer_for_piano);
// SDL_RenderCopy(renderer_for_piano, texture_for_piano, NULL, &rect_for_piano_text);
SDL_RenderCopy(renderer_for_piano, texture_key_blank, NULL, &rect_for_keys);
SDL_RenderCopy(renderer_for_piano, texture_octive_blank, NULL, &rect_for_octives);
SDL_RenderPresent(renderer_for_piano);
}