remove experiments
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12
CLAUDE.md
12
CLAUDE.md
@@ -52,8 +52,6 @@ This is a museum exhibit displaying and providing some interaction
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of vintage 1940's, 1950's, and 1960's radars. A key objective is to
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provide interaction with and viewing of radars from that era.
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There will be three main areas of the screen. On the right hand side will be the radar
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scope.
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@@ -62,6 +60,14 @@ as the controls of the scope and keyboard keys for each control. This text will
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white while the control labels will be red and the keystrokes will be in pink.
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At some point, pending a decision with the museum, we may purchase components to mount the controls on a panel. Until that is done, the controls will be on the keyboard.
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On the right hand side of the screen, below the scope, would be a text status window, showing current
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maximum range, range, and bearing as appropriate to which scope we are using as well as the identification
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of the scope that we are using.
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Suggest that we use glViewport to define the left-hand text area, the main scope,
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and the yellow status bar. This allows you to render the scope with its own coordinate
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system while keeping the text fixed. Along with glViewport, use glScissor and glEnable(GL_SCISSOR_TEST)
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Below the scope will be a text status window. This text will be yellow
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Scopes in the right panel
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@@ -89,8 +95,6 @@ Controls to affect the behavior of the scopes; (these first implemented using ke
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strokes; later when and if physical controls are completed, the keyboard controls will be removed)
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These controls will affect the state variables and the uniform variables of the shaders.
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There will be three abstracts for scopes:
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Please note that identical controls will be the same keyboard strikes or physical controls for all scopes.
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=======================================================
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