remove experiments

This commit is contained in:
2026-05-10 09:04:41 -07:00
parent 6270dd61c3
commit 04e20aaa72
113 changed files with 8 additions and 21184 deletions

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@@ -52,8 +52,6 @@ This is a museum exhibit displaying and providing some interaction
of vintage 1940's, 1950's, and 1960's radars. A key objective is to
provide interaction with and viewing of radars from that era.
There will be three main areas of the screen. On the right hand side will be the radar
scope.
@@ -62,6 +60,14 @@ as the controls of the scope and keyboard keys for each control. This text will
white while the control labels will be red and the keystrokes will be in pink.
At some point, pending a decision with the museum, we may purchase components to mount the controls on a panel. Until that is done, the controls will be on the keyboard.
On the right hand side of the screen, below the scope, would be a text status window, showing current
maximum range, range, and bearing as appropriate to which scope we are using as well as the identification
of the scope that we are using.
Suggest that we use glViewport to define the left-hand text area, the main scope,
and the yellow status bar. This allows you to render the scope with its own coordinate
system while keeping the text fixed. Along with glViewport, use glScissor and glEnable(GL_SCISSOR_TEST)
Below the scope will be a text status window. This text will be yellow
Scopes in the right panel
@@ -89,8 +95,6 @@ Controls to affect the behavior of the scopes; (these first implemented using ke
strokes; later when and if physical controls are completed, the keyboard controls will be removed)
These controls will affect the state variables and the uniform variables of the shaders.
There will be three abstracts for scopes:
Please note that identical controls will be the same keyboard strikes or physical controls for all scopes.
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