Removed duplicate section about traffic cop and fixed some issues
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139
CLAUDE.md
139
CLAUDE.md
@@ -127,14 +127,14 @@ struct target_data_structure {
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std::string registration; // will be null for no registration
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float length; // in meters
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float beam; // in meters
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float height; // in meters
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float altitude; // in meters
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int vessel_type; // AIS type code or aircraft type
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uint32_t mmsi; // AIS unique identifier; ICAO hex address for aircraft
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float course; // course over ground, degrees, based on true north
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float speed; // speed over ground, knots
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time_t timestamp; // time of last fix; used to age out stale targets
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float altitude; // meters, but 0 for boats
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TargetType type; // type of target; vessel or aircraft
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int type; // type of target; vessel or aircraft; 0 = vessel
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};
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Of this heavy structure, only the following lean mathematical footprint is submitted
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@@ -146,12 +146,13 @@ struct target_data_to_shader_structure {
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float length; // Vessel length bounds (meters)
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float beam; // Vessel beam bounds (meters)
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float course; // Course over ground vector (radians relative to True North)
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float altitude; // Target altitude profile (meters)
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float altitude; // Target altitude profile (meters = 0 for boats)
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time_t timestamp; // Data aging tracking identifier
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float reflectivity; // derivied from TargetType (see table below)
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float height_estimate; // derived from TargetType (see table below)
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float noiseglint; // derived from TargetType (see table below)
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binary police_boat // this indicates that the target is for the roaming police boat.
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float reflectivity; // derivied from vessel_type (see table below)
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float height_estimate; // derived from vessel_type (see table below)
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float noiseglint; // derived from vessel_type (see table below)
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int32_t police_boat // this indicates that the target is for the roaming police boat. 1 = police boat
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int type // target type (0 for boat 1 for aircraft)
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};
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Please note that height and material are not included in the data received from the simulator
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@@ -159,90 +160,6 @@ nor the raspberry pis. This has to be derived. That will be discussed when I tal
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traffic cop later in this document.
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Suggested code for deriving target height, reflectivity
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(derived from material) and noiseGlint (derived from material)
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struct RadarMaterialProfile {
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float reflectivity; // 0.0 (stealth/fiberglass) to 1.0 (massive steel)
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float heightEstimate; // in meters, to calculate radar horizon cutout
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float noiseGlint; // simulated signal scintillation
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};
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RadarMaterialProfile getMaterialProfile(int aisTypeCode) {
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RadarMaterialProfile profile;
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switch(type) { // type is in the target_data_structure
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case 30: // Fishing (often wooden/fiberglass hulls, low sitting)
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profile.reflectivity = 0.35; profile.heightEstimate = 4.0; profile.noiseGlint = 0.2;
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break;
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case 36: // Sailing Vessel (tall aluminum mast, but low fiberglass hull)
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profile.reflectivity = 0.25; profile.heightEstimate = 15.0; profile.noiseGlint = 0.4; // High mast glint!
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break;
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case 37: // Pleasure Craft (fiberglass speedboats, yachts)
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profile.reflectivity = 0.20; profile.heightEstimate = 3.0; profile.noiseGlint = 0.1;
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break;
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case 52: // Tugboats (dense, heavy low-sitting steel blocks)
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profile.reflectivity = 0.85; profile.heightEstimate = 6.0; profile.noiseGlint = 0.15;
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profile.reflectivity = 0.95; profile.heightEstimate = 35.0; profile.noiseGlint = 0.05; // Perfect metal reflector!
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break;
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default: // Catch-all / Code 0 - some owners neglect setting this in their transponders
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profile.reflectivity = 0.50; profile.heightEstimate = 8.0; profile.noiseGlint = 0.2;
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break;
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}
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return profile;
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}
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The segment handling asynchronous target ingestion is called traffic_cop.
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The traffic_cop runs on a dedicated background execution thread separate from the rendering loop.
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Data synchronization between threads must be managed explicitly using std::mutex blocks.
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Using this data, the traffic cop can derive the time varying fluctuations of the target
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(note that this is suggested code; may not be the actual code you generate)
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// Inside your C++ target loop (running every frame or every radar sweep)
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float baseReflectivity = target.materialProfile.reflectivity;
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float glintFactor = target.materialProfile.noiseGlint;
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// Generate a random float between -1.0 and 1.0
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float randomNoise = ((float)rand() / RAND_MAX) * 2.0f - 1.0f;
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// Calculate the dynamic, fluctuating reflectivity for THIS frame
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float dynamicReflectivity = baseReflectivity + (randomNoise * glintFactor);
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// Clamp it so it doesn't drop below 0 or overshoot 1.0
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dynamicReflectivity = std::max(0.0f, std::min(1.0f, dynamicReflectivity));
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// Pass 'dynamicReflectivity' to your GLSL shader uniform array
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glUniform1f(glGetUniformLocation(shaderProgram, "targetReflectivity[i]"), dynamicReflectivity);
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The segment handling asynchronous target ingestion is called traffic_cop.
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The traffic_cop runs on a dedicated background execution thread separate from the rendering loop.
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Data synchronization between threads must be managed explicitly using std::mutex blocks.
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[TRAFFIC COP OPERATIONAL TIMING PROTOCOL]
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1. Processing Loop: Aggregated targets are packaged into a uniform array and dispatched
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as they arrive to the traffic cop from the simulator or the receiver handling the raspberry pis.
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2. Range Filtering: Discard any targets residing outside the active radar's
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designated maximum operational range.
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3. Altitude Restriction: Enforce a strict <= 40-meter restriction for marine nodes (Marine Chain Home
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and all PPI Marine radars). Discard any aircraft violating this ceiling.
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4. Precision Alignment: Latitude and longitude coordinate conversions into local meters relative to
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the radar origin must be handled on the CPU thread within traffic_cop
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to protect against FP32 structural precision rounding errors inside the GPU.
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6. The determination of the reflectivity, height estimate, and the noiseglint must
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be processed by the traffic cop
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7. The traffic cop needs to know the longitude and latitude of the chain home ascope, the marine ascope,
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and the marine traffic control radars. It will already have the longitude and latitude of the
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police boat radar as it will be processing the location of the police boat radar from the
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simulator.
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5. Critical Section: Assert a std::mutex to gain safe writing access to the
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double-buffered array driving the SSBO, copy the structural contents, and
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clear the mutex immediately.
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=============================================================================
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Please note that the first iteration of the project will have only minimal controls.
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@@ -1079,19 +996,18 @@ Here is the data items for the table in the Postgres database:
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1. float length
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2. float beam
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3. float height
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4. int32_t material - 1 for metal, 2 for wood, 3 for fiberglass
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5. float elapsed_seconds - seconds sing jan 1 1970
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6. binary may_need_update (this if a randome value is applied to any part of the target
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3. int32_t material - 1 for metal, 2 for wood, 3 for fiberglass
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4. timestamp elapsed_seconds
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5. binary may_need_update (this if a randome value is applied to any part of the target
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and that the user may want to update the database. This
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will not force the user to do the update, a later
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database editing program will use this.
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7. int vessel_type (AIS type code or aircraft type)
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8. uint32_t mmsi (unique identification for boat or ICAL for aircraft
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9. float reflectivity (derived from target type)
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10. float height_estimate (derived from target type)
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11. float noiseglint (derived from target type_
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12. int32_t police_boat (this indicates that this is for the police boat - 1 is true)
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6. int vessel_type (AIS type code or aircraft type)
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7. uint32_t mmsi (unique identification for boat or ICAL for aircraft
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8. float reflectivity (derived from target type)
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9. float height_estimate (derived from target type)
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10. float noiseglint (derived from target type_
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11. int32_t police_boat (this indicates that this is for the police boat - 1 is true)
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Please note that this database is only for the physical characteristics. Dynamic
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information which is created by the simulator (or raspberry pis) as that data changes.
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@@ -1105,7 +1021,10 @@ will not show the target as a target, but the direction and speed of the police
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will be taken from the target information of the police boat. This means that the police
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boat radar graticulel will be adjuste appropriately and that the location will need to be
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used to update the ppi display so that the center of the display will reflect the location
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indicated in the target data for this target. All other radars will treat this just as regular
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indicated in the target data for this target. Therefore, the actual target information
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for the police boat will not be sent to the shaders if the active radar is for the
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police boat. The location and heading will be sent to the shaders as uniform values.
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All other radars will treat this just as regular
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target.
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This also means that there would be the following uniform variables in the shaders for the
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@@ -1189,7 +1108,7 @@ struct RadarMaterialProfile {
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RadarMaterialProfile getMaterialProfile(int aisTypeCode) {
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RadarMaterialProfile profile;
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switch(type) { // type is in the target_data_structure
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switch(vessel_type) { // vessel_type is in the target_data_structure
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case 30: // Fishing (often wooden/fiberglass hulls, low sitting)
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profile.reflectivity = 0.35; profile.heightEstimate = 4.0; profile.noiseGlint = 0.2;
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break;
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@@ -1200,7 +1119,6 @@ RadarMaterialProfile getMaterialProfile(int aisTypeCode) {
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profile.reflectivity = 0.20; profile.heightEstimate = 3.0; profile.noiseGlint = 0.1;
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break;
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case 52: // Tugboats (dense, heavy low-sitting steel blocks)
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profile.reflectivity = 0.85; profile.heightEstimate = 6.0; profile.noiseGlint = 0.15;
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profile.reflectivity = 0.95; profile.heightEstimate = 35.0; profile.noiseGlint = 0.05; // Perfect metal reflector!
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break;
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default: // Catch-all / Code 0 - some owners neglect setting this in their transponders
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@@ -1241,9 +1159,11 @@ Data synchronization between threads must be managed explicitly using std::mutex
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1. Processing Loop: Aggregated targets are packaged into a uniform array and dispatched
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as they arrive to the traffic cop from the simulator or the receiver handling the raspberry pis.
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2. Range Filtering: Discard any targets residing outside the active radar's
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designated maximum operational range.
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3. Altitude Restriction: Enforce a strict <= 40-meter restriction for marine nodes (Marine Chain Home
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and all PPI Marine radars). Discard any aircraft violating this ceiling.
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designated maximum operational range. Apply this if active radar is not Chain Home. Do not apply
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if this is for Chain Home
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3. Altitude Restriction: Enforce a strict <= 40-meter restriction for marine nodes (Marine A-scope
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and all PPI Marine radars). Discard any aircraft violating this ceiling. Do not apply this
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restriction if the active radar is Chain Home.
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4. Precision Alignment: Latitude and longitude coordinate conversions into local meters relative to
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the radar origin must be handled on the CPU thread within traffic_cop
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to protect against FP32 structural precision rounding errors inside the GPU.
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@@ -1259,7 +1179,10 @@ Data synchronization between threads must be managed explicitly using std::mutex
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about once every screen update. However, the processing speed may not be
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able to achieve this. Also bear in mind that data from the raspberry pis
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and the simulator may not updata every screen update. If that's the case, the
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traffic cop will not do anything.
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traffic cop will not do anything. Also note that the SSBO maximum target capability
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will be 200. Oldest targets shall not be sent to the SSBO if the limit is reached.
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Lets include the maximum in memory copy of the database and SSBO shouse be
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a value in the settings.h file.
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===============================================================
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