Clarifying checking for shader code errors

This commit is contained in:
2026-05-05 19:50:53 -07:00
parent 3ab53f3158
commit a2d2cfee1b

View File

@@ -7,7 +7,7 @@ The project will be implemented on a Geekom A8 Max
AMD Ryzen 9 8945HS w/ Radeon 780M Graphics AMD Ryzen 9 8945HS w/ Radeon 780M Graphics
We need to render to the Radeon 780M Graphics GPU We need to render to the Radeon 780M Graphics GPU
Tech Stack: We are using C++20, OpenGL 3.3 Core, GLFW, GLAD, FreeType, GDAL (libgdal-dev) Tech Stack: We are using C++20, OpenGL 4.3 Core, GLFW, GLAD, FreeType, GDAL (libgdal-dev)
Compiler: is g++ (Ubuntu 15.2.0-4ubuntu4) 15.2.0 Compiler: is g++ (Ubuntu 15.2.0-4ubuntu4) 15.2.0
FreeType is the text type we use FreeType is the text type we use
@@ -28,6 +28,11 @@ Codename: questing
Use cmake for building. Use cmake for building.
[DIRECTIVE: GPU ROBUSTNESS PROTOCOL]
Debug Callback: Enable GL_DEBUG_OUTPUT and glDebugMessageCallback
to capture driver-level warnings and errors in real-time.
I will be using SSH from Windows to write code and check with claude. I will be using SSH from Windows to write code and check with claude.
You may compile the code during an SSH session. You may compile the code during an SSH session.
Please do not try to run the code during SSH session. Please do not try to run the code during SSH session.