Clarifying checking for shader code errors
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@@ -7,7 +7,7 @@ The project will be implemented on a Geekom A8 Max
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AMD Ryzen 9 8945HS w/ Radeon 780M Graphics
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AMD Ryzen 9 8945HS w/ Radeon 780M Graphics
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We need to render to the Radeon 780M Graphics GPU
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We need to render to the Radeon 780M Graphics GPU
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Tech Stack: We are using C++20, OpenGL 3.3 Core, GLFW, GLAD, FreeType, GDAL (libgdal-dev)
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Tech Stack: We are using C++20, OpenGL 4.3 Core, GLFW, GLAD, FreeType, GDAL (libgdal-dev)
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Compiler: is g++ (Ubuntu 15.2.0-4ubuntu4) 15.2.0
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Compiler: is g++ (Ubuntu 15.2.0-4ubuntu4) 15.2.0
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FreeType is the text type we use
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FreeType is the text type we use
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@@ -28,6 +28,11 @@ Codename: questing
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Use cmake for building.
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Use cmake for building.
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[DIRECTIVE: GPU ROBUSTNESS PROTOCOL]
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Debug Callback: Enable GL_DEBUG_OUTPUT and glDebugMessageCallback
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to capture driver-level warnings and errors in real-time.
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I will be using SSH from Windows to write code and check with claude.
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I will be using SSH from Windows to write code and check with claude.
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You may compile the code during an SSH session.
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You may compile the code during an SSH session.
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Please do not try to run the code during SSH session.
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Please do not try to run the code during SSH session.
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