Remove more code

This commit is contained in:
2026-05-21 20:58:03 -07:00
parent 7f598996d9
commit ffe27191f4

150
CLAUDE.md
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@@ -631,53 +631,6 @@ Individual scope informations
6 nm range 6 nm range
// Suggested Fragment Shader snippet for a single radar return
// Please note that this is for the frag shader for each of
// the ppi radars
uniform float user_gain; // 0.0 to 1.0
uniform float selected_range; // e.g., 6.0 Nautical Miles
// Target attributes passed in or looked up from a texture/buffer
struct RadarTarget {
float range; // Distance from radar center
float azimuth; // Angle in radians
float RCS; // Radar Cross Section
};
void main() {
// Current fragment coordinates in Polar space
float frag_range = current_fragment_range();
float frag_azimuth = current_fragment_azimuth();
// 1. Calculate raw received power via Radar Equation
float R4 = pow(RadarTarget.range, 4.0);
float P_r = (Pt * G_squared * lambda_squared * RadarTarget.RCS) / (pow(4.0 * 3.14159, 3.0) * R4 * L);
// 2. Apply the 1960s Logarithmic IF Amplifier compression
float V_echo = log(1.0 + P_r * 1000.0);
float V_total = user_gain * V_echo;
// 3. Dynamic Blooming Coefficients
// As V_total exceeds 1.0 (saturation), expand the search/paint radius
float saturation = max(0.0, V_total - 1.0);
float dynamic_range_width = baseline_pulse_width + (0.05 * saturation);
float dynamic_azimuth_width = baseline_beamwidth + (0.02 * pow(saturation, 2.0));
// 4. Compute Distance from current fragment to the true target center
float d_range = abs(frag_range - RadarTarget.range);
float d_azimuth = abs(frag_azimuth - RadarTarget.azimuth);
// 5. Evaluate a Gaussian blur shape using the bloomed dimensions
float radial_paint = exp(-pow(d_range / dynamic_range_width, 2.0));
float azimuth_paint = exp(-pow(d_azimuth / dynamic_azimuth_width, 2.0));
float final_intensity = V_total * radial_paint * azimuth_paint;
// Clamp to CRT max brightness
gl_FragColor = vec4(final_intensity * phosphor_color, 1.0);
}
------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------
===================================================================================== =====================================================================================
@@ -780,103 +733,6 @@ End of discussion
settings.h file suggestions: settings.h file suggestions:
/* The settings.h file needs to improve variables that the developer may need
* MIT License to change for facilitate troubleshooting. Need ability to change amplifier gain,
* * Copyright (c) 2026 Mark Allyn radar beam width, antenna, gain, and so on.
* * Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* * The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
* * Author: Mark Allyn
*/
#pragma once
#include <string>
/* =========================================================================
DEBUGGING AND SIMULATION SWITCHES
========================================================================= */
#define DEBUG_DISABLE_P7_PERSISTENCE 0 /* 1 = Bypass long persistence tracking for raw debugging */
#define DEBUG_DISABLE_TERRAIN 0 /* 1 = Hide landMASS rendering to isolate target processing */
#define GL_DEBUG_OUTPUT_ENABLED 1 /* 1 = Attach robust driver-level diagnostic callbacks */
/* =========================================================================
HISTORICAL COLOR PALETTES (HEX EMBEDDINGS)
========================================================================= */
/* A-Scope Graticule Backlights & Incandescent Pilot Bulbs */
#define HEX_COLOR_PILOT_LAMP 0xFFB347 /* #FFB347 - Warm Incandescent Glow */
/* A-Scope Mono-Phosphor Trace Colors */
#define HEX_COLOR_ASCOPE_EXCITATION 0x39FF14 /* #39FF14 - Vibrant Phosphor Flash */
#define HEX_COLOR_ASCOPE_AFTERGLOW 0x004400 /* #004400 - Darker Green Decay Base */
/* P7 Phosphor Color Pipeline States for PPI Radars */
#define HEX_COLOR_P7_EXCITATION 0xA0CFFF /* #A0CFFF - Bright Blue Active Beam Flash */
#define HEX_COLOR_P7_IMMEDIATE_BLUE 0x1010FF /* #1010FF - Post-Beam 1ms Decay Core */
#define HEX_COLOR_P7_SHORT_TERM_YG 0xE2FF80 /* #E2FF80 - Yellow Green 1s Persistent State */
#define HEX_COLOR_P7_LONG_TERM_AMBER 0xFFA040 /* #FFA040 - Amber 10s Deep Remembrance */
#define HEX_COLOR_P7_EXPIRATION 0x050700 /* #050700 - Near-Black Expiration Threshold */
/* GUI Core Color Specifications */
#define HEX_COLOR_TEXT_WHITE 0xFFFFFF
#define HEX_COLOR_TEXT_RED 0xFF0000
#define HEX_COLOR_TEXT_PINK 0xFFC0CB
#define HEX_COLOR_TEXT_YELLOW 0xFFFF00
/* =========================================================================
HARDWARE ENVIRONMENT MATRICES
========================================================================= */
namespace ChainHome {
const float PEAK_POWER = 500000.0f; /* 500 KW */
const float WAVELENGTH = 12.0f; /* 12 Meters */
const float ANTENNA_GAIN = 3.16f; /* 5 dB expressed as linear gain */
const float PULSE_WIDTH = 0.000020f; /* 20 microseconds */
const float BEAM_WIDTH = 150.0f; /* floodlight sector in degrees */
const float PRF = 25.0f; /* Pulse Repetition Frequency (Hz) */
const float MAX_RANGE_METERS = 321868.0f; /* Fixed 200 Miles */
}
namespace MarineAScope {
const float PEAK_POWER = 500000.0f; /* 500 KW */
const float WAVELENGTH = 0.10f; /* 10 cm */
const float ANTENNA_GAIN = 1000.0f; /* 30 dB linear gain conversion */
const float PRF = 500.0f; /* 500 Hz pulse repetition */
const float HORIZONTAL_BEAMWIDTH = 2.5f; /* degrees */
const float SYSTEM_TEMPERATURE = 290.0f; /* Kelvins (Ts) */
const float NOISE_FIGURE = 20.0f; /* Early receiver noise figure in dB */
const float BOLTZMANN_CONSTANT = 1.38e-23f; /* (k) Joules/Kelvin */
}
namespace MarineTrafficPPI {
const float PEAK_POWER = 25000.0f; /* 25.0 KW */
const float FREQUENCY_HZ = 9.375e9f; /* 9.375 GHz */
const float WAVELENGTH = 0.032f; /* 0.032 meters (3.2 cm X-Band) */
const float NOISE_FIGURE = 11.0f; /* 11 dB */
const float SYSTEM_LOSSES = 8.0f; /* 8 dB */
const float HORIZONTAL_BEAMWIDTH = 0.7f; /* 0.7 degrees razor-sharp */
const float PULSE_WIDTH = 0.1e-6f; /* 0.1 microseconds */
const float ANTENNA_RPM = 15.0f; /* 15 RPM mechanical rotation rate */
}
namespace MarineBoatPPI {
const float PEAK_POWER = 15000.0f; /* 15.0 KW tactical marine */
const float FREQUENCY_HZ = 9.375e9f; /* 9.375 GHz */
const float WAVELENGTH = 0.032f; /* 0.032 meters (3.2 cm X-Band) */
const float NOISE_FIGURE = 11.0f; /* 11 dB */
const float SYSTEM_LOSSES = 8.0f; /* 8 dB */
const float HORIZONTAL_BEAMWIDTH = 1.2f; /* 1.2 degrees */
const float PULSE_WIDTH = 0.1e-6f; /* 0.1 microseconds */
const float ANTENNA_RPM = 25.0f; /* 25 RPM high-frequency sweep */
}