19 lines
397 B
GLSL
19 lines
397 B
GLSL
/*
|
|
* MIT License
|
|
* Author: Mark Allyn
|
|
*
|
|
* bloom.frag — stub for a future dedicated two-pass Gaussian bloom.
|
|
* Currently bloom is applied inline in phosphor.frag.
|
|
* This shader is a pass-through so the CMake target compiles cleanly.
|
|
*/
|
|
#version 330 core
|
|
|
|
in vec2 vTexCoord;
|
|
out vec4 fragColor;
|
|
|
|
uniform sampler2D u_texture;
|
|
|
|
void main() {
|
|
fragColor = texture(u_texture, vTexCoord);
|
|
}
|