21 lines
550 B
GLSL
21 lines
550 B
GLSL
/*
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* MIT License
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* Author: Mark Allyn
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*
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* bloom.vert — vertex shader for the bloom post-processing pass.
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* Identical to sweep.vert: fullscreen clip-space quad with UV passthrough.
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* The actual bloom is currently implemented inline in phosphor.frag;
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* this shader is reserved for a separate two-pass Gaussian bloom
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* if higher quality is required in a future revision.
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*/
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#version 330 core
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layout(location = 0) in vec2 aPos;
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out vec2 vTexCoord;
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void main() {
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gl_Position = vec4(aPos, 0.0, 1.0);
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vTexCoord = aPos * 0.5 + 0.5;
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}
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