4.8 KiB
4.8 KiB
Radar Exhibit — Design Document
Hardware target
- Geekom A8 Max: AMD Ryzen 9 8945HS, Radeon 780M (Mesa/RADV), 32 GB RAM
- Ubuntu 25.10, g++ 15.2.0, C++20, OpenGL 4.3 Core
Screen layout
Three fixed regions rendered with glViewport + glScissor:
| Region | Content |
|---|---|
| Left panel | Text description, control list (white text; red labels; pink keystrokes) |
| Right panel — upper | Radar scope |
| Right panel — lower | Status bar: range, bearing, scope ID (yellow text) |
Scope sequence (cycled with keys 1 / 2)
- Exhibit introduction (text only)
- Chain Home A-Scope (1940s)
- Marine A-Scope (1940s)
- PPI — stationary marine traffic control
- PPI — on-board boat
Each scope's control state is independent and resets on re-entry.
Radar equation
P_r = \frac{P_t G^2 \lambda^2 \sigma}{(4\pi)^3 R^4}
Signal strength falls off with 1/R^4. Each radar type has fixed hardware loop gain baked into its shader set as a constant.
Controls (keyboard until physical panel is built)
| Key | Action |
|---|---|
| 1 / 2 | Next / previous scope |
| 3 / 4 | Intensity down / up |
| 5 / 6 | Receiver sensitivity down / up |
| q / w | STC sensitivity down / up |
| e / r | STC range down / up |
| t / y | Radiogoniometer left / right (Chain Home only) |
| u / i | Max range down / up (all except Chain Home) |
| o / p | Range cursor down / up (PPI only) |
| a / s | Bearing cursor CCW / CW (PPI only) |
| d / f | Antenna bearing CCW / CW (Marine A-Scope only) |
Notes:
- Radiogoniometer, marine antenna bearing, and PPI bearing cursor share one physical knob on the eventual panel; kept separate in software.
- Range cursor ≠ max range: max range is the radar's selected range setting; range cursor is the measurement cursor on the PPI display.
Scope specifications
Chain Home A-Scope
- Fixed range: 200 miles
- No graticule; crystal-oscillator range pips every 20 miles (operator cannot change)
- Bearing via radiogoniometer simulation: operator finds null point; bearing shown as text below scope
- Two perpendicular antenna sets (N-S, E-W); radiogoniometer angle determines which target pip goes to null
Marine A-Scope
- Ranges: 1.5 / 3.0 / 6.0 / 12.0 miles
- Range pips: every 0.25 / 0.5 / 1.0 / 2.0 miles respectively (fixed oscillator; not affected by range setting)
- No graticule
- Bearing by rotating simulated dish/horn antenna (d/f keys)
- Pip shape: finite rise, fixed-width pulse, finite fall — curved waveform, not a vertical line
PPI scopes (both)
- 360° sweep with phosphor persistence via FBO (semi-transparent black quad each frame; no full clear)
- Range cursor and bearing cursor overlay
Stationary (marine traffic control)
- Fixed observer position; targets move relative to scope center
On-boat
- Observer is scope center; heading-up display — world rotates as boat heading changes
- Boat position/heading supplied from GDAL/PostgreSQL data
Architecture
Class hierarchy (State pattern)
BaseScope — intensity, sensitivity, STC vars, virtual render/update
├── AScope — horizontal sweep, curved pip waveform
│ ├── ChainHomeScope — radiogoniometer, fixed 200 mi range, 20 mi pips
│ └── MarineAScope — antenna bearing knob, 4 range settings
└── PPIScope — 360° sweep, FBO persistence, range/bearing cursors
├── StationaryPPI
└── OnBoatPPI — heading offset passed into shader
Threading model
| Thread | Responsibility |
|---|---|
| Render (main) | OpenGL loop, GLFW input, all glDraw* calls — never blocks |
| Simulation | Polls target_data (PostgreSQL) and GDAL; updates shared std::vector<Target> under std::mutex |
FBO phosphor decay
- Render sweep into FBO each frame
- Blit FBO to screen
- Do not clear color buffer between frames; draw full-screen quad at very low alpha (~0.05) to decay old sweeps
Shader notes
- GL_DEBUG_OUTPUT +
glDebugMessageCallbackenabled at startup (GPU robustness protocol) - No NVIDIA-specific extensions; Mesa/RADV only
1/R^4attenuation computed in fragment shader; hardware loop gain is a per-scopeuniformconstant
File structure
new-radar/
├── CMakeLists.txt
├── src/ — .cpp source files
├── include/ — .h/.hpp headers
│ ├── glad/
│ └── KHR/
├── glad/src/ — glad.c (bundled)
├── shaders/ — .vert / .frag files
├── data/ — patrol_route.json, etc.
└── map/
├── charts_enc/ — ENC .000 and GeoTIFF files
└── lidar_raw/ — LIDAR zips
Database
- PostgreSQL, database
radar, userradar, passwordradar - Table
target_data: polled by simulation thread for live target positions