first build attempt

This commit is contained in:
2026-04-23 08:05:03 -07:00
parent a75186cab6
commit f68524a6ae
125 changed files with 23271 additions and 463 deletions

18
build/shaders/sweep.vert Normal file
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/*
* MIT License
* Author: Mark Allyn
*
* sweep.vert — fullscreen quad vertex shader used by the phosphor
* accumulation ping-pong pass. vTexCoord maps 1:1 to the phosphor
* FBO in PPI space (u=0 west, u=1 east, v=0 south, v=1 north).
*/
#version 330 core
layout(location = 0) in vec2 aPos; // clip-space quad [-1,+1]^2
out vec2 vTexCoord;
void main() {
gl_Position = vec4(aPos, 0.0, 1.0);
vTexCoord = aPos * 0.5 + 0.5; // [0,1]^2
}