first build attempt
This commit is contained in:
20
shaders/bloom.vert
Normal file
20
shaders/bloom.vert
Normal file
@@ -0,0 +1,20 @@
|
||||
/*
|
||||
* MIT License
|
||||
* Author: Mark Allyn
|
||||
*
|
||||
* bloom.vert — vertex shader for the bloom post-processing pass.
|
||||
* Identical to sweep.vert: fullscreen clip-space quad with UV passthrough.
|
||||
* The actual bloom is currently implemented inline in phosphor.frag;
|
||||
* this shader is reserved for a separate two-pass Gaussian bloom
|
||||
* if higher quality is required in a future revision.
|
||||
*/
|
||||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec2 aPos;
|
||||
|
||||
out vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos, 0.0, 1.0);
|
||||
vTexCoord = aPos * 0.5 + 0.5;
|
||||
}
|
||||
Reference in New Issue
Block a user