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updated-radar/shaders/bloom.frag
2026-04-23 08:05:03 -07:00

19 lines
397 B
GLSL

/*
* MIT License
* Author: Mark Allyn
*
* bloom.frag — stub for a future dedicated two-pass Gaussian bloom.
* Currently bloom is applied inline in phosphor.frag.
* This shader is a pass-through so the CMake target compiles cleanly.
*/
#version 330 core
in vec2 vTexCoord;
out vec4 fragColor;
uniform sampler2D u_texture;
void main() {
fragColor = texture(u_texture, vTexCoord);
}